DR or DT?

Post » Thu Jan 06, 2011 1:22 am

Well as you remember from Oblivion after high levels enemies became damage sponges. This is due to level scaling but that has nothing to do with this topic.

This is about how Oblivion uses the DR system where due to skill/weapon/etc you always did a percentage of the damage. But DT was used in FONV which was helpful in making power armor feel like power armor. DT uses a minimum damage that a player must give to penetrate the the armor and do damage to the enemy.


The DT system can make it interesting to fight harder leveled enemies and make it more challenging. Also itwill help with the damage sponge problem we get at higher levels.

Example of how DT works:

1. Enemy has a DT of 5 armor. Your character does 8 damage with your 8 damaging weapon. The enemy recieves around 3 damage.

2. Enemy takes a swing at your DT armor of 2 and he using a weapon rating around 6 damage, you recieve around 4 damage.

3. Now if you were to use a weaker weapon of damge of 3 it would do no damage or very little of on the enemy.

4. If the armor rating and weapon rating are the same its usually the same outcome as #3.

They seem to have redesigned combat by alot, so maybe this is an aspect they have changed well.
I know I was truly afraid of Deathclaws when Obsidian implemented this system in FONV.

PS. I'm sorry if I left a bad taste in your mouth for suggesting another FO idea into Skyrim when so many others have. Meh.
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Ana
 
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Post » Wed Jan 05, 2011 9:24 pm

You've got Damage Resist and Damage Threshold backwards there.

Damage Resist removes a percentage of damage. Damage Threshold removes a flat amount off the top.

The game should have both since they do different things, with Damage Threshold being on armor/armor spells, and Damage Resist being a function of strength/endurance/buffs.
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Kara Payne
 
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Post » Thu Jan 06, 2011 6:48 am

You've got Damage Resist and Damage Threshold backwards there.

Damage Resist removes a percentage of damage. Damage Threshold removes a flat amount off the top.

The game should have both since they do different things, with Damage Threshold being on armor/armor spells, and Damage Resist being a function of strength/endurance/buffs.


Agreed.
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Suzy Santana
 
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Post » Thu Jan 06, 2011 1:58 am

Hm... Dino Riders vs David Tennant. I think I'll choose the latter.
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Riky Carrasco
 
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Post » Wed Jan 05, 2011 8:58 pm

Yeah, you got it backwards. Fallout New Vegas used DT -Damage Threshold-

Using both could be interesting but I certainly want DT to be used with armor.
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Vahpie
 
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Post » Wed Jan 05, 2011 9:34 pm

Isn't Damage Threshold a Fallout only stat?

But I would definately want to have both DR and DT.
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gandalf
 
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Post » Thu Jan 06, 2011 1:06 am

It was actually the other way around. DR stands for Damage Resistance, this is what oblivion used. DT stands for damage threshold, this is what FNV used.

Seems like everyone's already said this, so I might as well plug my thread about this http://www.gamesas.com/index.php?/topic/1157226-i-want-real-armor-depth
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T. tacks Rims
 
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Post » Wed Jan 05, 2011 8:39 pm

Lol right, sorry about that.

I'll edit.
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Alexis Acevedo
 
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Post » Wed Jan 05, 2011 10:18 pm

Damage Resistance. the Enemy may have great armor that keeps my blade from reaching him, but getting smacked with a heavy european style blade is going to do damage even with the armor.
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josh evans
 
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Post » Thu Jan 06, 2011 11:46 am

This IS more realistic, and if they have area damage, certain armour types can have different weaknesses.
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ezra
 
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Post » Thu Jan 06, 2011 1:07 am

You should add a poll to gauge what forum users want. Personally, I preferred Damage Threshold. Also, adding an armor piercing (damage threshold negation) for daggers and short blades would add incentive to use them instead of a longsword when playing a stealth character.
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cheryl wright
 
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Post » Thu Jan 06, 2011 5:24 am

A mixture of both would be ideal, although if I had to settle for 1 I'd go for DR. It just feels better.
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Melly Angelic
 
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Post » Thu Jan 06, 2011 5:21 am

You should add a poll to gauge what forum users want. Personally, I preferred Damage Threshold. Also, adding an armor piercing (damage threshold negation) for daggers and short blades would add incentive to use them instead of a longsword when playing a stealth character.


There, I made the poll.
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Damien Mulvenna
 
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Post » Thu Jan 06, 2011 6:43 am

Other: I would like a "roll to hit" check be made when you try to hit. Beyond that I like the DR system better.
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Sophh
 
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Post » Thu Jan 06, 2011 6:52 am

You've got Damage Resist and Damage Threshold backwards there.

Damage Resist removes a percentage of damage. Damage Threshold removes a flat amount off the top.

The game should have both since they do different things, with Damage Threshold being on armor/armor spells, and Damage Resist being a function of strength/endurance/buffs.


Agreed.
And on top of that, the game should have a DT/DR score for different damage types applied appropriately for each armor.
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Batricia Alele
 
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Post » Thu Jan 06, 2011 11:33 am

I want DT to be used. It's the most realistic and makes the most sense.
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Tanya Parra
 
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Post » Thu Jan 06, 2011 1:28 am

I want both. This was the way Fallout 1 and 2 worked.
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Setal Vara
 
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