Dragon-caching?

Post » Fri Jan 07, 2011 1:10 am

skyrim has introduced a new dragon tongue language. Why not put some puzzles out there using the dragon tongue, and give the player an in-game dragon tongue dictionary? We can do geocaching game:

Let the player find the first cache that contains some items as well as a piece of paper with a riddle on it, solving the riddle leads the player to the next cache, which contains a little better item and another riddle to the, yet another cache... so the loot becomes better and better as the player solves the riddles.

to prevent the player from getting the riddles solved from the internet, the devs can pick like 200 locations in the map, give each a riddle that describes its location, and while a new game initializes it randomly generates a sequence of geocache of, say, 10 caches. that way every time you play the game you get different caches.

Choosing 10 out of 200 is like, C(200, 10) = 200! / ((200!)(200-10)!) = 2.24510043090133e+16 different ways of playing the geocache game!!! that's like 400,000.

how do you think? It should be very easy to implement... just come up with the riddles and place the cache in the game!
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Marie
 
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Post » Thu Jan 06, 2011 1:51 pm

it would be nice as long as it's not just a random thing that give you easy rare loot.
either they make a good backbone to it, or either they make the rewards somewhat small.

still, it's a nice idea
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Svenja Hedrich
 
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Post » Thu Jan 06, 2011 5:43 pm

Haha...good idea along with the calculations...I remember when I found my first and only geocache...
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P PoLlo
 
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Post » Thu Jan 06, 2011 9:41 pm

How can we communicate with the devs about this?
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Tessa Mullins
 
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Post » Thu Jan 06, 2011 7:00 pm

Yes and we catch them with http://www.youtube.com/watch?v=pKofewfeSoY
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David John Hunter
 
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Post » Fri Jan 07, 2011 3:55 am

I think these mini-games gives us great fun in the game.
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Flutterby
 
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Post » Fri Jan 07, 2011 12:56 am

any other ideas?
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J.P loves
 
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Post » Fri Jan 07, 2011 4:15 am

You can already summon a dragon with the language already why catch them.
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Talitha Kukk
 
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Post » Fri Jan 07, 2011 7:11 am

How can we communicate with the devs about this?

the best way is to keep this thread on first page and they will end up reading it
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Dustin Brown
 
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Post » Thu Jan 06, 2011 6:33 pm

Only eventually there will be a page that lists all riddles and locations.

But I still like that treasure hunting aspect.

Also besides riddles have there be some coded messages or other such things you must do to trigger the next clue etc.
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matt white
 
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Post » Thu Jan 06, 2011 5:04 pm

Only eventually there will be a page that lists all riddles and locations.

But I still like that treasure hunting aspect.

Also besides riddles have there be some coded messages or other such things you must do to trigger the next clue etc.

There's detailed walk through for every game lol, even in Morrowind you can google the location of the regenerate health cape thing.
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Stat Wrecker
 
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Post » Fri Jan 07, 2011 4:03 am

the best way is to keep this thread on first page and they will end up reading it

will do
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GabiiE Liiziiouz
 
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Post » Fri Jan 07, 2011 4:16 am

That's an excellent idea. There was a mod for Oblivion that added a quest similar to that - very challenging, and very rewarding :)
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lolli
 
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Post » Thu Jan 06, 2011 7:07 pm

That's an excellent idea. There was a mod for Oblivion that added a quest similar to that - very challenging, and very rewarding :)

yea I hope the devs will take the idea
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Sarah Edmunds
 
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Post » Fri Jan 07, 2011 3:21 am

when you find the last cache you should be rewarded with the ability to shoot down a dragon in one blow
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Sheeva
 
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Post » Thu Jan 06, 2011 9:03 pm

PokeBalls, all the way!

(ha, poke a ballz)
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Bambi
 
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Post » Fri Jan 07, 2011 2:48 am

PokeBalls, all the way!

(ha, poke a ballz)

well it might be similar to pokeballs but it'll be a nice addition like zombie mode in call of duty
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Anna Beattie
 
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Post » Fri Jan 07, 2011 5:33 am

PokeBalls, all the way!

(ha, poke a ballz)

:rofl:

OT: no, because we're not 5yr-olds...I'm kidding, gotta poke'em all!!! :lmao:
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Samantha Wood
 
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Post » Thu Jan 06, 2011 10:31 pm

I found this a great idea, what is missing in TES are more puzzles to be discovered.
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Spooky Angel
 
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Post » Thu Jan 06, 2011 11:54 pm

I found this a great idea, what is missing in TES are more puzzles to be discovered.

yea exaclty... oblivion is way too easy on the puzzle part. I mean it doesn't have to be a puzzle oriented game, but as a large RPG it should have a little bit of everything.
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Kelly Osbourne Kelly
 
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Post » Fri Jan 07, 2011 2:56 am

You can already summon a dragon with the language already why catch them.

You didn't read the OP, did you? It pretty much has nothing to do with dragons, even less with catching them.
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Enie van Bied
 
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Post » Thu Jan 06, 2011 4:31 pm

You didn't read the OP, did you? It pretty much has nothing to do with dragons, even less with catching them.

he read my title as "dragon-catching" that's why.

he didn't really read the content lol
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Chloe Lou
 
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Post » Thu Jan 06, 2011 7:13 pm

I like this idea. More puzzles will be very good for Skyrim. And nice combinatorics you did there, I'd already forgotten the choose formula. :D
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Sammi Jones
 
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Post » Thu Jan 06, 2011 7:57 pm

I like this idea. More puzzles will be very good for Skyrim. And nice combinatorics you did there, I'd already forgotten the choose formula. :D

I still had to rely on calculator lol but at least I got the concept right
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April
 
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