So here you go:
http://www.fliggerty.com/phpBB3/viewtopic.php?f=46&t=1116&p=59104#p18501
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6006
Readme:
*****************************************************************
The Elder Scrolls III
MORROWIND:
Protective Guards
*****************************************************************
Index:
1. Description
2. Installation
3. Playing the Plugin
4. Features
5. Version
6. Conflicts
7. Thanks
8. Copyright
*****************************************************************
1. PLUGIN DESCRIPTION
*****************************************************************
TITLE: Protective Guards
VERSION: 1.3
PLUG-IN TYPE: Tweak
BY: Fliggerty
CONTACT: http://www.fliggerty.com
How come guards will fight you if you attack someone, and yet anyone else
can get away with attacking you?
This mods aims to even things up a little bit. Anytime you are in combat
with an NPC, and you did not initiate the fight, the guards will come to
your aid...if you're not a wanted criminal. Then they couldn't care less.
This mod is dependent upon Morrowind Script Extender (MWSE)
*****************************************************************
2. INSTALLING THE PLUGIN
*****************************************************************
To install the plugin, unzip the files into the Morrowind/Data Files
directory.
REQUIREMENTS: Morrowind, Bloodmoon, Tribunal, Morrowind Script Extender (v0.9.2 or later)
*****************************************************************
3. PLAYING THE PLUGIN
*****************************************************************
From the Morrowind Launcher, select Data Files and check the box
next to the Protective Guards.esp file.
Launch Morrowind via the MWSE shortcut.
*****************************************************************
4. PLUGIN FEATURES
*****************************************************************
-- Guards will help you from attack by bandits and vampires.
*****************************************************************
5. PLUGIN VERSION
*****************************************************************
v1.3
-- Added compatibility with NazoX9's Guard Mod
-- Guards should no longer attack NPC's casting restoration spells on the player.
v1.2
-- Guards will no longer attack other guards.
v1.1
-- Fixed bug in which guards may attack NPCs that are only talking to you.
v1.0
Initial release
I hope you'll enjoy playing this mod. Please direct comments, suggestions, or questions to :
fliggerty@fliggerty.com
Or visit Great House Fliggerty at http://www.fliggerty.com
*****************************************************************
6. CONFLICTS
*****************************************************************
I have tried to avoid any conflicts with any common mods. I may have missed something
here or there, if I did please let me know!
This will work with MCA added guards. It's not guaranteed to make all MCA guards
fight though. Any guard class that has an actual name will not come to your aid, so
Abot's MCA Guards patch will still be useful if you use it.
It should also work with any other mod added guards as long as they have an identifiable
word such as "guard," "ordinator," "legionary," etc in their name.
Please reports any bugs or problems at http://www.fliggerty.com/phpBB3/downloads.php?view=bug_tracker
*****************************************************************
7. THANKS
*****************************************************************
Too many right now. Still compiling the list.
But to start it off:
claudekennilol: Suggested this idea on the TES Forums
ps33: Always my scripting mentor. While having nothing directly to do with this mod, nevertheless I would not
have known how to use MWSE without his infinite patience and support.
FreshFish: For giving us MWSE.
CDCooley: For continuing the support of MWSE
Bryss Phoenix: As always, infinite support and patience!
AfroKing, Kukaahinui, elipopotam, matilija, and especially Bycote for reporting the incompatability
with NazoX9's Guard Mod.
Everybody else who has always been supportive of modders in general.
*****************************************************************
8. COPYRIGHT
*****************************************************************
This plugin is freely distributable and modifiable, as long as this readme
file accompanies it and credit is given to the original author. But please remember
that not everything here is my work. Refer to section 7.THANKS. By downloading
and running this plugin, you acknowledge the following :
- You have read and understood this readme file.
- You acknowledge that the author of this plugin accepts no responsibility for
damage to your game saves, operating system, computer, etc,
when using this plugin.
NOTE: Please do not upload any of my plugins for distribution without my permission. I strongly prefer to have
access to everywhere that my work is hosted so that I can update and maintain all of it.
The Elder Scrolls III
MORROWIND:
Protective Guards
*****************************************************************
Index:
1. Description
2. Installation
3. Playing the Plugin
4. Features
5. Version
6. Conflicts
7. Thanks
8. Copyright
*****************************************************************
1. PLUGIN DESCRIPTION
*****************************************************************
TITLE: Protective Guards
VERSION: 1.3
PLUG-IN TYPE: Tweak
BY: Fliggerty
CONTACT: http://www.fliggerty.com
How come guards will fight you if you attack someone, and yet anyone else
can get away with attacking you?
This mods aims to even things up a little bit. Anytime you are in combat
with an NPC, and you did not initiate the fight, the guards will come to
your aid...if you're not a wanted criminal. Then they couldn't care less.
This mod is dependent upon Morrowind Script Extender (MWSE)
*****************************************************************
2. INSTALLING THE PLUGIN
*****************************************************************
To install the plugin, unzip the files into the Morrowind/Data Files
directory.
REQUIREMENTS: Morrowind, Bloodmoon, Tribunal, Morrowind Script Extender (v0.9.2 or later)
*****************************************************************
3. PLAYING THE PLUGIN
*****************************************************************
From the Morrowind Launcher, select Data Files and check the box
next to the Protective Guards.esp file.
Launch Morrowind via the MWSE shortcut.
*****************************************************************
4. PLUGIN FEATURES
*****************************************************************
-- Guards will help you from attack by bandits and vampires.
*****************************************************************
5. PLUGIN VERSION
*****************************************************************
v1.3
-- Added compatibility with NazoX9's Guard Mod
-- Guards should no longer attack NPC's casting restoration spells on the player.
v1.2
-- Guards will no longer attack other guards.
v1.1
-- Fixed bug in which guards may attack NPCs that are only talking to you.
v1.0
Initial release
I hope you'll enjoy playing this mod. Please direct comments, suggestions, or questions to :
fliggerty@fliggerty.com
Or visit Great House Fliggerty at http://www.fliggerty.com
*****************************************************************
6. CONFLICTS
*****************************************************************
I have tried to avoid any conflicts with any common mods. I may have missed something
here or there, if I did please let me know!
This will work with MCA added guards. It's not guaranteed to make all MCA guards
fight though. Any guard class that has an actual name will not come to your aid, so
Abot's MCA Guards patch will still be useful if you use it.
It should also work with any other mod added guards as long as they have an identifiable
word such as "guard," "ordinator," "legionary," etc in their name.
Please reports any bugs or problems at http://www.fliggerty.com/phpBB3/downloads.php?view=bug_tracker
*****************************************************************
7. THANKS
*****************************************************************
Too many right now. Still compiling the list.
But to start it off:
claudekennilol: Suggested this idea on the TES Forums
ps33: Always my scripting mentor. While having nothing directly to do with this mod, nevertheless I would not
have known how to use MWSE without his infinite patience and support.
FreshFish: For giving us MWSE.
CDCooley: For continuing the support of MWSE
Bryss Phoenix: As always, infinite support and patience!
AfroKing, Kukaahinui, elipopotam, matilija, and especially Bycote for reporting the incompatability
with NazoX9's Guard Mod.
Everybody else who has always been supportive of modders in general.
*****************************************************************
8. COPYRIGHT
*****************************************************************
This plugin is freely distributable and modifiable, as long as this readme
file accompanies it and credit is given to the original author. But please remember
that not everything here is my work. Refer to section 7.THANKS. By downloading
and running this plugin, you acknowledge the following :
- You have read and understood this readme file.
- You acknowledge that the author of this plugin accepts no responsibility for
damage to your game saves, operating system, computer, etc,
when using this plugin.
NOTE: Please do not upload any of my plugins for distribution without my permission. I strongly prefer to have
access to everywhere that my work is hosted so that I can update and maintain all of it.
Enjoy!