» Tue Jan 11, 2011 12:38 pm
Well after having disected the mesh in Blender piece by piece, it looks to me that the upper jet part assembly is going to be too narrow side to side for that old "lost in space" style jetpack.. with the extended pipes and all. The problem isn't the mesh itself, it's that the animated jet flames nif is fairly complex, having gawked at it for a good long period. I just don't know enough about Nifskope and the nif type in general to be able to say with any confidence that I could adapt the animated flames parts to fit another mesh, or even fit it to the gutsy mesh parts stretched wide so it will work. I speak Blender pretty well, and can retexture just about anything, but the animated nif part of this equation is beyond my skill set I'm afraid.