Just got Oblivion xD

Post » Fri Jan 14, 2011 10:35 am

SOme great hints and tips here ... I like a little challange .. mostly play third person so will be downloading that mod..



* I feel like a 4 year old who just got a candy* :blush2:
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Lilit Ager
 
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Joined: Thu Nov 23, 2006 9:06 pm

Post » Fri Jan 14, 2011 8:15 pm

Here's the list of mods I use with all my characters.


http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3953 by Oscuro, dev_akm, MadCat221.
Not just a 'creature-adding' mod, not just a 'difficulty' mod, not just a 'gameplay-tweaking' mod, Oscuro's Oblivion Overhaul is actually one of the finest finest roleplaying mods around. http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1757 by Martigen, Corepc Dev_Akm Shadowborn is the perfect complement to Oscuro, adding much-needed spontaneity to Oscuro's static world. Crank Martigen's mod all the way up and Oblivion will feel as wonderfully unpredictable as an MMO. These mods are so inseparable to me I count them as one.

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2764 by, of course, DarN.
This essential mod goes a long way toward making Oblivion's consolized interface useable. Configurable from within the game via a menu. I modify it with one of Luchaire's re-colorings, either http://www.tesnexus.com/downloads/file.php?id=16387 or http://www.tesnexus.com/downloads/file.php?id=16897 I also use http://www.tesnexus.com/downloads/file.php?id=14822 by WillieSea and http://www.tesnexus.com/downloads/file.php?id=19063 by Badmagic to enliven the map with color and to replace what I consider to be ugly map markers with more aesthetically pleasing X's.

http://www.tesnexus.com/downloads/file.php?id=14065 by tejon, or http://www.tesnexus.com/downloads/file.php?id=13879 bu ABO.
Two excellent character-levelling mods that do away with stat management, allowing the player to concentrate on roleplaying. Realistic Leveling tends to be the better mod for the more jack-of-all-trades characters or for characters that change during the course of a game. nGCD tends to be the better mod for characters that fit conventional Dungeon-and-Dragons archetypes and never deviate from that during the course of a game.

http://www.tesnexus.com/downloads/file.php?id=14304 by tejon.
This mod allows the player to control the speed of advancement of each skill. Easily configurable via an .ini.

http://www.tesnexus.com/downloads/file.php?id=11237 by tejon. Willpower again has an affect on the player's vulnerability to magic, as in previous ES games.

http://www.tesnexus.com/downloads/file.php?id=7484 by Deathless Aphrodite.
Makes the player lose fatigue when running. When the player's fatigue hits 0 he starts to walk. Also allows the player to sprint for a brief time.

http://www.tesnexus.com/downloads/file.php?id=25078 by TheNiceOne.
Using this mod merchants' gold goes up and down with each trade. Also does away with the haggle slider (what a relief!) Allows the player to specify how much gold they recive from looting containers, enemies, as quest rewards, etc. All configurable via .ini.

http://www.tesnexus.com/downloads/file.php?id=12149 by tejon. Attempts to expand on Bethesda's concept of Birthsigns and make them for interesting and fun, at all levels.

http://tesnexus.com/downloads/file.php?id=35300 by ZenshinZenrei. Introduces three special advantages to each of the predefined Oblivion classes in order to make them more unique. Advantages are similar to special class traits from Arena and Daggerfall. Custom classes pick three Advantages manually.

http://www.tesnexus.com/downloads/file.php?id=2037 by Quarn and Dejunai.
Removes flowers from plants after you have picked them. This is a great little visual aid when picking many plants very close together.

http://www.tesnexus.com/downloads/file.php?id=1840 by Woodman, http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=21 by Tandem, http://www.tesnexus.com/downloads/file.php?id=5138 by Soor, http://www.tesnexus.com/downloads/file.php?id=5919 by b3w4r3, http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=129 by Talonhoff and http://morrowind4kids.com/pseronwyrd/PWRunSpeed.zip by Pseron Wyrd are a collection of small tweak mods that I cannot bear to play without. Chase Camera Mod is essential to me because I play exclusively in third person and will quickly become nauseous without it; Bethesda went to great lengths to create the illusion of a seamless worl when they made Oblivion and then went and ruined it by spamming messages onto the player's screen everytime they enter a new cell, and No Load gets rid of that; Initial Glow gets rid of what I consider to be a very ugly 'plastic wrap' enchantment effect; Sleep Rest Wait Any Time, because no game has any business telling me when I can sleep, or where; No Psychic Guards tones down guards' clairvoyance a little bit; Run Speed Tweak slows down the base running/walking speed of the game to Morrowind's running/walking speeds.

http://www.tesnexus.com/downloads/file.php?id=16005 by mmmpld'
A fun little 'immersion' mod that allows the player to see their character use the same getting-into and getting-out-of bed animations used by NPCs.

http://www.tesnexus.com/downloads/file.php?id=11449 by RamyEnfant.
Adds a collection of new jump animations. The characters execute a cool Night-Elf-style forward roll with weapons sheathed and a variety of other jumps with different weapons drawn. I often jump just to watch these animations. I'm easily pleased.

http://www.tesnexus.com/downloads/file.php?id=4387 by CorePC.
Adds much-needed life to Cyrodiil's roads. The merchants are great if you like to spend extended time away from cities as I do. To this I add http://www.tesnexus.com/downloads/file.php?id=20575 by LazyAltmer. These two mods do a lot to make Cyrodiil a lot less lonely when travelling the roads. They also help fight, too, which has saved my character's life more than once when playing all these overhaul mods.

http://www.tesnexus.com/downloads/file.php?id=16513 by Bananasplit, Wolfslady, Reckless, SilentResident, Nernie, Vorians and Ismelda.
The way the cities of Tamriel should have looked. Spend hours wandering around like a tourist, awestruck at how different (and gorgeous) everything looks. Comes in modular form - you can choose to redo all of Cyrodiil's cities or just one. It's your choice. When I'm not using Better Cities I use Arthmoor's http://www.gamesas.com/bgsforums/index.php?showtopic=1019807, which tranfers the vanilla cities into the Cyrodiil worldspace, ala Morrowind. Wonderful for those of us who love to ride horses through town.

http://www.tesnexus.com/downloads/file.php?id=2536 by Max Tael.
This is one of the plugins in Max Tael's Natural Environments suite of mods. It adds several non-hostile flying animals such as birds and butterflies.

http://morrowind4kids.com/pseronwyrd/PW_MorrowindFog.zip by Pseron Wyrd.
Oblivion's near-infinite view distance is ugly, in my opinion, and it also makes Cyrodiil feel much smaller than it ought to. This is my attempt to simulate Morrowind's fog. Combined with Run Speed Tweak, Cyrodiil feels as large and wonderfully mysterious as Vvardenfell once did.

http://www.gamesas.com/bgsforums/index.php?showtopic=942911 by Arthmoor.
Adds Morrowind-style transport to the game. A nicely immersive touch.

http://www.gamesas.com/bgsforums/index.php?showtopic=984109 by XMarksTheSpot, Brumbek & Ismelda.
Another mod I can't play without anymore. It adds windows that turn off and on in synch with day/night cycles and also, optionally, smoke from chimneys. Comes with a nice variety of window color tints too.

http://www.tesnexus.com/downloads/file.php?id=28977 by Emma.
An Alchemist-oriented companion with a mind of her own (and, as a bonus, dialog voiced by Emma herself).

http://oblivion.brashendeavors.net/bows/ by Brash.
A wonderful mod for anyone who loves light, ranger-ish amror and slightly more natural, non-fantasy-type bows. I also love the ranger camp just outside Weye (conflicts with Weye TICS, but not AFK Weye).

http://www.tesnexus.com/downloads/file.php?id=22828 by afk_dwip - or - http://www.tesnexus.com/downloads/file.php?id=9514 by TamaraVico.
I tend to alternate these two mods, as I love them both. I absolutely and without equivocation adore Tamara's Weye mod - but it does come with a framerate hit. I just love her cramped medieval-looking alleys and its attention to detail. It is quite possibly my favorite town expansion mod for either Morrowind or Oblivion. The area occupied by dwip's mod is smaller and, thus, conflicts with fewer mods and also does not hurt framerates quite as much (in my experience). It comes with some interesting quests though and is also nicely-laid out.

http://www.tesnexus.com/downloads/file.php?id=21562 and http://www.tesnexus.com/downloads/file.php?id=30000 by Arthmoor.
Faregyl is a nice little farm south of the Imperial City. Feldscar is a wonderful village north of the Frostcrag area. Both are excellently crafted.

http://www.tesnexus.com/downloads/file.php?id=22401 by The Tamriel Rebuilt Team.
Stirk is a small but highly detailed island in the Abecean Sea west of Anvil. Anyone who has seen what the multi-talented folks at Tamriel Rebuilt have done for Morrowind will know this is high-quality modding with an eye towards accuracy in matters of lore.
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Katie Samuel
 
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Post » Fri Jan 14, 2011 4:51 pm

Some really great tips for beginners in general here. Somebody could start a new thread and put the information here in a concise and organized form and could become a sticky thread for beginners. I really like the leveling system here, you actually gotta use your skill to level that skill up. Far more immersive than point system..
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Harry Hearing
 
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Joined: Sun Jul 22, 2007 6:19 am

Post » Fri Jan 14, 2011 4:33 pm

I just got this game, completed the tutorials the second i came out i feel overwhelmed.. I want to play immersive and not use fast travel, but seeing the size of this map, *gulp* ...

Few things i wanted to ask was

How does the leveling system work , I took knight ...

Can i mount on horses and use weapons from them, like swords,axes and archery ?

IS there an MMM mod for this xD ?


Good choise on buying Oblivion. It is a brilliant RPG, even more so than (in my opinion) the Fable series and FF7 (although that is a very good game).
If you are feeling overwhelmed by it all and don't wan't to use fast travel, you can either find a mod to disable fast travel or (what I do now) you can ignore the map and just go any direction you want. There is no major risk involved in exploring as long as you have a method to defend yourself. I can't really help you with mods though as I am on 360 with only the wizard's tower installed but you don't need mods to enjoy the game although some might help.

Oh, and just in case someone hasn't mentioned it, http://www.uesp.net/.
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Dawn Farrell
 
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Joined: Thu Aug 23, 2007 9:02 am

Post » Fri Jan 14, 2011 10:30 am

SOme great hints and tips here ... I like a little challange .. mostly play third person so will be downloading that mod..



* I feel like a 4 year old who just got a candy* :blush2:

4 words. ultimate 3rd person camera.i got.i love it,its almost like gears of war or resident evil 4.heres the link.
http://www.tesnexus.com/downloads/file.php?id=29942 .enjoy \,,/{>_<}\,,/
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Ezekiel Macallister
 
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Joined: Fri Jun 22, 2007 12:08 pm

Post » Fri Jan 14, 2011 2:50 pm

if you're going to be adding mods,especially the FCOM set-up,i recommend checking here for an understanding of what goes in.the FCOM set-up is intense just to install. http://www.gamesas.com/index.php?/topic/1119325-50steps-to-stable-fcom/ .also you will need OBMM,BOSS,OBSE,and wrye bash to make it work with no problems,these links respectivly,

http://www.tesnexus.com/downloads/file.php?id=2097
http://www.tesnexus.com/downloads/file.php?id=20516
http://obse.silverlock.org/
http://www.tesnexus.com/downloads/file.php?id=22368

The lastest Wrye Bash has issues, so this is my suggestion. From the Nexus page download;
- the Wrye Python 03a package,
- the Wrye Bash 275 Self Installer,
- then scroll down the page and find Wrye Bash 287 - Archive Version and download (this is the most stable version).
its apain to get going but its worth it.makes oblivion into oblivicrack.



check your installation directory.if you went default especially with windows vista or 7 you WILL have issues making it work.you should create a folder to install into.mine is C:/Games/Bethesda/Oblivion.i created the games folder on my reinstall so there are no UAC issues.if you have questions about getting itto work right i'll answer as best i can.OBMM is your friend when dealing with mods.so is BOSS as the load order has to be right.Wrye Bash should only be needed if youre going to attempt the FCOM setup as there are .esp's that need to be merged with Wrye Bash to make it work with no issues or if youre going for the 255 mod limit.if your just putting in a few mods then OBMM and BOSS should suffice.ther are other game tweak utilities and whatnots such as fast exit which is helpful if your game CTD's on exit.it can be found here http://www.tesnexus.com/downloads/file.php?id=22410 .as for the beginner thread i may take you up on that as i had to hunt all over for answers to mod this game right.would be nice to have something like that available to us noobs.this game was allright when i played it on PS3,but its freakin awesome on the PC with mods added to it.i cant imagine playing without mods.any questions please dont hesitate to ask.
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Ellie English
 
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