Even friends who I would consider casual players of RPGs had similar complaints with me about Oblivion, such as the level scaling and being able to fast travel anywhere. Putting in level scaling is not catering for everyone, it just annoys everyone.
Unfortunately, these are moot points because both have already been confirmed by the devs. Although the scaling will be closer to FO3 than Oblivion, according to GI
http://www.thedragonborn.com/game-details/tes-v-skyrim-level-scaling-a-fallout-3-based-explanation/
I very much enjoyed the lack of scaling or reduced scaling in FNV, but there were many complained on the forums about the dangerous areas with high level creatures being some sort of artificial barrier to traveling past those areas. Personally I would like to see some very tough areas where a low level PC has to run for his life. It felt great to get some payback on those cazadores, for example, when I could finally take them out.