What mods do affect this exterior cell?

Post » Tue Jan 18, 2011 6:31 pm

Well, in await of Connary making a texture overhaul I'm modding my gy out... Now have I encountered a conflict with SoD with another mod apparently changing some exterior cells, but the other mod just has a dirty refference to these cells it seems.

Because I don't like posting my loadorder and bothering other people figuring it out for me I'm asking this. Is there a utility that allows me to select 1 exterior cell and then just tells what mods are affecting it instead of running a conflict detector for all of my mods and giving me a extremely long text that would take ages to find the problem i'm looking for?
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xemmybx
 
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Post » Tue Jan 18, 2011 9:23 pm

I know nothing doing the magic. I would search for any mod having the cell name inside, using a tool for searching text inside *.es? files (personally I like http://www.ghisler.com/, but there are many other, like http://www.wingrep.com/, or you can use the OS ugly search). Then you can compare the found mods with your loaded mods and use binary search ( remove lower half mods, reload, if solved the wrong half is the other one, and so on ).

[Edit] forget first part, if cell is exterior better use john.moonsugar's tool as stated below, but I fear you still need the tedious second part (remove half suspect mods from loading order, test...)
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Susan Elizabeth
 
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Post » Tue Jan 18, 2011 3:37 pm

http://code.google.com/p/mlox/wiki/Tes3cmd can do this, if you don't mind using a command line program:

tes3cmd dump --list --type cell --id "\(-2, -2\)" *.esm *.esp

(edit: better example for exterior cell)
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gary lee
 
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Post » Tue Jan 18, 2011 9:32 pm

And although it's being discontinued, the http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6000 is worth a mention. It won't give you a report that's customized for your mod setup like tes3cmd does, though.
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DAVId MArtInez
 
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Post » Tue Jan 18, 2011 5:48 pm

So if i get this right, if I type the line below i'll get a list of all the plugins that change this cell?

tes3cmd dump --list --exterior --Balmora "\(-3, -3\)" Morrowind.esm Tribunal.esm Bloodmoon.esm Texture Fix 1.8.esm master_index.esp abotguars.esp gondoliers.esp

If I'd type this I would get a list of the mods I entered that alter the south-western part of Balmora, right? and is there a limit in how much files I could add to this line?
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LuCY sCoTT
 
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Post » Wed Jan 19, 2011 12:42 am

So if i get this right, if I type the line below i'll get a list of all the plugins that change this cell?

tes3cmd dump --list --exterior --Balmora "\(-3, -3\)" Morrowind.esm Tribunal.esm Bloodmoon.esm Texture Fix 1.8.esm master_index.esp abotguars.esp gondoliers.esp

If I'd type this I would get a list of the mods I entered that alter the south-western part of Balmora, right? and is there a limit in how much files I could add to this line?


I would use this command:
tes3cmd dump --list --type cell --id "\(-3, -3\)" *.esm *.esp

The "*" means "match anything", and it's easier to use a wildcard like that than type in all your plugins, unless you want to for some reason.

I don't know much about the Windows command line to say what the limit on command length is. There probably is one.
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alyssa ALYSSA
 
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Post » Tue Jan 18, 2011 8:54 pm


I don't know much about the Windows command line to say what the limit on command length is. There probably is one.
Quite http://support.microsoft.com/kb/830473:
On computers running Microsoft Windows XP or later, the maximum length of the string that you can use at the command prompt is 8191 characters. On computers running Microsoft Windows 2000 or Windows NT 4.0, the maximum length of the string that you can use at the command prompt is 2047 characters.

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Ysabelle
 
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Post » Wed Jan 19, 2011 2:41 am

Ah, thanks :D
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LuCY sCoTT
 
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Post » Tue Jan 18, 2011 8:44 pm

And although it's being discontinued, the http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6000 is worth a mention. It won't give you a report that's customized for your mod setup like tes3cmd does, though.

that is a great utility - though i dont use it due to a personnal dislike of the way the author advertised it back when it was started.
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Manuela Ribeiro Pereira
 
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Post » Tue Jan 18, 2011 11:20 pm

After I figured out how to get it working after less than a minute I found out Slartibartfast1 his Texture Fix has some dirty ref's in the middle of the sea :P
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NAtIVe GOddess
 
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Post » Wed Jan 19, 2011 5:49 am

After I figured out how to get it working after less than a minute I found out Slartibartfast1 his Texture Fix has some dirty ref's in the middle of the sea :P

It's nice to clean out dirty stuff, but 9 times out of 10, it's really harmless. Sometimes the CS just leaves turdlets in your plugin.

If you want to try the "tes3cmd clean" function, it really tries hard to find any dirt and remove it.
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Marnesia Steele
 
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Post » Wed Jan 19, 2011 3:08 am

[On MMGUM] that is a great utility - though i dont use it due to a personnal dislike of the way the author advertised it back when it was started.

I don't remember those threads: what did he say back then to make you shun this tool?
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lilmissparty
 
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