{req/idea} Mirrors

Post » Fri Jan 21, 2011 10:47 pm

I was surfing the nexus and I came across this very reflective map.

http://www.fallout3nexus.com/downloads/file.php?id=10174

I happened to think. Why don't we have reflective mirrors in the game? This map could do it why not replace broken mirrors in game with this map?

Anyone up for it? =)

Post if you are going to give it a try and more people willing to try it should trade information with each other. ^_^
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Kara Payne
 
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Post » Sat Jan 22, 2011 12:19 am

you'll likely not get the effect you want.
Sure enabling environment maps on a mirror is a good idea, however a true mirror reflection is not how they work. you'll never see a reflection of your character in the mirror for example, they are fairly limited in some sense, the reflection maps are normal cube maps/ sky boxes. They cannot be swapped out dynamically without major scripting and painstakingly making one on a per-location basis.

the idea would be, make a detailed yet featureless env map, that way you won't have a cactus refecting on your helmet for example when you are inside a house. you can mask them off a little- subduing the images reflection ie you can't quite make out the cactus, but still giving that surface reflection.

There is still a need for someone to create a more detailed reflection maps based on the generic feature less vanilla game ones. also I want to do a generic map but that is brighter on the upper part- which will likely be a good match for 90% of the game, as lighting is almost always coming from above the object or character

be aware they a rendered in object space. so if you do a fairly detailed one, or want it to be lighter at the top, you have to take that into account. ie for some weapons which are rotated 90.... so you might want to take that offset into account if you make a specific one only for use on guns. and make the map to compensate

I released those 2 maps as a kind of poc for F3. Up until about nov-dec last year, that I am aware of, no one knew or at least had created custom reflection maps, and were dumping normal textures or reusing the few that shipped in the vanilla game. So I set about rectifying that. writing a tutorial and releasing a couple maps.
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glot
 
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Post » Fri Jan 21, 2011 11:47 pm

We were talking about this like over a year ago or something. It feels like this game should have mirrors but its one of the things the game is bad at, apparently. Sorta like how the game does not let objects ride on top of other moving objects well. The guts don't support it.

It does feel missing.
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Jade Barnes-Mackey
 
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Post » Sat Jan 22, 2011 4:56 am

... saw a very cool and simple solution:

- set a placeable water as you would set a mirror (should look a little like glass), then ou have a kind of mirror effect
- place a collision box before it, so the player cant get in touch with the water

worth a try I think
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Jeremy Kenney
 
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Post » Fri Jan 21, 2011 10:33 pm

- set a placeable water as you would set a mirror (should look a little like glass), then ou have a kind of mirror effect
- place a collision box before it, so the player cant get in touch with the water

I tried that once and was unable to turn placeable water on a vertical plane like a wall mirror with the GECK alone.
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Kelly Osbourne Kelly
 
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Post » Sat Jan 22, 2011 5:08 am

hm you can twist the water like any other static, are you sure you took a pwat object?
Recently tryed that for another mod and it worked fine.
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Claire Lynham
 
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