[relz] Small Megaton Shack

Post » Sat Jan 22, 2011 4:47 am

=============================
A Small Megaton Shack v1.1
=============================
Another Fine Product of The Nonsense Factory

This is my first release. Please let me know what you think, or if there are any bugs or other issues!

+++ Short Description +++
This mod adds a small shack on top of the Brass Lantern in Megaton. It contains a bed, sink, workbench, GNR radio and a number of containers.

+++ Requirements +++
None.

The Nonsense Factory strongly recommends:
Feng Shui ( http://www.fallout3nexus.com/downloads/file.php?id=11532 )
Fallout Mod Manager ( http://www.fallout3nexus.com/downloads/file.php?id=640 )

+++ Conflicts +++
Mods that alter the Megaton architecture in the same spot.

+++ Installation +++
1. Extract the archive to a temporary folder of your choice.
2. Put the TNF_SmallMegatonShack.esp in your ".../Fallout3/Data" folder.
3. Use Fallout Mod Manager or the Fallout 3 Launcher to activate the mod.

+++ Upgrading from 1.0 to 1.1 +++
1. Remove all items from the footlocker on the bottom shelf behind the bed.
2. Make a save (just in case)
3. Extract the 1.1 version of your choice (see below) to a temporary.
4. Put the 1.1 TNF_SmallMegatonShack.esp in your ".../Fallout3/Data" folder, choose overwrite when asked.

+++ Uninstall +++
1. Remove all your items from the house, leave the house and make a save.
2. Deactivate the mod in Fallout Mod Manager or Fallout 3 Launcher.
3. Remove the TNF_SmallMegatonShack.esp from your ".../Fallout3/Data" folder.
4. Load the game, and click "OK" on the warning that you have removed a mod.

+++ Long Description +++
This mod was made both as a way to learn the GECK and because I was not happy with the vanilla player house.

The shack is small, but to me that gives a cozy feel, and I think it is much easier get the cluttered, lived-in feeling. I have tried to imagine what kind of needs a simple wastelander would have, and how these could be accomodated by items scavenged from ruins accross the wasteland. Everything from where to keep your guns to where to wipe your feet. Many houses in fallout has broken shelves and lockers and tons of trash on the floor. The previous owner of this little shack knew how to use a broom, and went the extra mile to get his hands on furniture that works, even if it is somewhat rusty, dirty and worn.

1.1 Update
There is three versions of the 1.1 shack; marked "NoKey", "KeyA" and "KeyB" at the end of the 7Zip archive.

NoKey - the shack is free to use as soon as you install it (same as 1.0).
KeyA - must complete vanilla house quest for key, and vanilla player house is NOT available.
KeyB - must complete vanilla house quest for key, and vanilla player house IS available.

The Nonsense Factory recommends the "KeyA" version!

The house contains the following features
Bed.
Workbench.
Sink.
GNR Radio.
19 empty non-respawning containers.
Switch that turns on/off the workbench lamp.
Spotlight outside the door that is only turned on at night.
Several sandbox idle markers.
Three milk boxes and a bucket.
Fully Navmeshed.
Feng Shui users can use the wood panel to mount your guns/trophies/tools/etc.
Shelves have clipping planes to avoid items falling down behind them.

The bed, sink, radio and workbench are all default objects, so they should be properly affected by any mods you choose to use.

+++ Version History +++
1.1
Removed a few "Dirty Records" (thanks Miss Sparkle!).
Removed the footlocker behind the bed as it was too hard to reach (thanks Phada!).
Made additional versions requiring the megaton house quest to be completed for access (see long description) (thanks cambragol & MystykStar!)

1.0
First Release.

+++ Legal +++
You may do whatever you like with this mod, no need to ask me for permission.
Do be a gentleman and credit me when apropriate. If you upload this anywhere please include this text file.
User avatar
Petr Jordy Zugar
 
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Post » Fri Jan 21, 2011 11:31 pm

Looks really nice. Simple and neat, but not too neat. Blends well with the rest of Megaton, and other wasteland homes. Seems to have all the basics of what any wastelander's house might be expected to have. Overall looks like a very worthy addition to the gameworld. Will be added to my game once I begin a second play through.
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Cccurly
 
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Post » Sat Jan 22, 2011 1:16 pm

Re: cambragol

Thank you, it makes me very happy to hear! I would love to see a screenshot of how you choose to decorate it.

Regards,
The Nonsense Factory
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Eliza Potter
 
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Post » Sat Jan 22, 2011 7:56 am

I am resisiting doing my second run-through until I finish my own mod.

Does the shack have a quest to acquire it? Or buy it? Or rent it? Something like that would make it complete.
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NAkeshIa BENNETT
 
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Post » Sat Jan 22, 2011 3:53 am

I tweaked the house quite a bit in the GECK (to add some dividing walls and such) to suit my tastes a bit more, but everything's essentially the same.

You did a real good job on the placement of the house. I never noticed it before, but it looks like prime real estate, in a place like Megaton. The vanilla house wouldn't have even been built until this house or something else had. Anyways, good deal. I'm going to go drop a thumbs up on it.
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koumba
 
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Post » Sat Jan 22, 2011 1:06 pm

Does the shack have a quest to acquire it? Or buy it? Or rent it? Something like that would make it complete.

Alas, no. I had already aquired the vanilla house, so I made it free to use off the bat. Adding a quest would be interesting both to complete the mod as you say, and also from a learning perspective. We shall see :)

Regards,
The Nonsense Factory
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Cash n Class
 
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Post » Sat Jan 22, 2011 5:52 am

I tweaked the house quite a bit in the GECK (to add some dividing walls and such) to suit my tastes a bit more, but everything's essentially the same.

You did a real good job on the placement of the house. I never noticed it before, but it looks like prime real estate, in a place like Megaton. The vanilla house wouldn't have even been built until this house or something else had. Anyways, good deal. I'm going to go drop a thumbs up on it.

Thanks! I am happy that you think the house fits in naturally in Megaton, it was an important goal to me. And please upload a screenshot or two of your version :)

Regards,
The Nonsense Factory
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chloe hampson
 
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Post » Sat Jan 22, 2011 10:50 am

I'm on dialup. It's more pain than it's worth to put up pictures. I can send you a copy of the house, though, if you want to look at it in the CS.
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Alex Blacke
 
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Post » Sat Jan 22, 2011 3:00 pm

This looks great, I always felt the original house was really big and had very little storage space. Quite inconvienient. This however look about perfect for me.
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Jay Baby
 
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Post » Sat Jan 22, 2011 1:39 pm

Looks pretty neat from the screens, I'll have to check it out sometime.
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KRistina Karlsson
 
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Post » Sat Jan 22, 2011 10:27 am

Alas, no. I had already aquired the vanilla house, so I made it free to use off the bat. Adding a quest would be interesting both to complete the mod as you say, and also from a learning perspective. We shall see :)

Regards,
The Nonsense Factory

Is the old one still there? I haven't looked yet. Would it be possible to have this one replace that one quest-wise? So, you get your mod house as a reward for disarming the bomb instead of the original one. If the old one is still there, I dunno, maybe board it up or hide it behind some sheets of metal :)

I should go have a look, even download it, too :)
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Stephy Beck
 
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Post » Sat Jan 22, 2011 12:42 am

I'm on dialup. It's more pain than it's worth to put up pictures. I can send you a copy of the house, though, if you want to look at it in the CS.
Please do, I look forward to it :)

Regards,
The Nonsense Factory
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Sasha Brown
 
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Post » Sat Jan 22, 2011 4:43 am

This looks great, I always felt the original house was really big and had very little storage space. Quite inconvienient. This however look about perfect for me.
I am happy you like it! I would love to see how you choose do decorate it :)

Looks pretty neat from the screens, I'll have to check it out sometime.
Let me know what you think when you do!

Regards,
The Nonsense Factory
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Ana
 
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Post » Sat Jan 22, 2011 1:12 am

Is the old one still there? I haven't looked yet. Would it be possible to have this one replace that one quest-wise? So, you get your mod house as a reward for disarming the bomb instead of the original one. If the old one is still there, I dunno, maybe board it up or hide it behind some sheets of metal :)
Actually, that would be pretty neat. It would also free up the vanilla house for ...I dont know, but free space is good, right? :) I will have some time alone with the GECK later this week and hopefully I can create something a little more immersive than a prefectly usable house being free to use and empty :)

Regards,
The Nonsense Factory
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Elizabeth Lysons
 
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Post » Sat Jan 22, 2011 10:26 am

Nice - thanks for sharing :)
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Betsy Humpledink
 
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Post » Sat Jan 22, 2011 11:01 am

+++ Version 1.1 is now available +++

Removed a few "Dirty Records" (thanks Miss Sparkle!).
Removed the footlocker behind the bed as it was too hard to reach (thanks Phada!).

There is three versions of the 1.1 shack; marked "NoKey", "KeyA" and "KeyB" at the end of the 7Zip archive.

NoKey - the shack is free to use as soon as you install it (same as 1.0).
KeyA - must complete vanilla house quest for key, and vanilla player house is NOT available.
KeyB - must complete vanilla house quest for key, and vanilla player house IS available.
(Thanks to cambragol & MystykStar for suggesting this!)

Let me know what you think!

Regards,
The Nonsense Factory
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Austin England
 
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Post » Sat Jan 22, 2011 6:35 am

Sounds good! :goodjob:
*rushes off to download*
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Micah Judaeah
 
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Post » Sat Jan 22, 2011 9:09 am

Very nice. Simple, immersive and unobtrusive. Will be part of my second 'modded' play through. Thanks for the work you put into it. I also admire your generous, humble and sensible permissions.
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Laurenn Doylee
 
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