Active Mod Files:00 Oblivion.esm01 All Natural Base.esm [Version 0.9.8]02 Cobl Main.esm [Version 1.72]03 TamrielTravellers.esm [Version 1.39c]04 Kvatch Rebuilt.esm05 Open Cities Resources.esm [Version 3.3.2]06 TNR ALL RACES FINAL.esp07 TNR - ShiveringIsles.esp08 DLCShiveringIsles.esp09 All Natural - Real Lights.esp [Version 0.9.8]0A All Natural.esp [Version 0.9.8]0B All Natural - SI.esp [Version 0.9.8]++ All Natural - EW + NW + AWS.esp [Version 0.9.6]0C Kvatch Rebuilt Weather Patch.esp++ Better_Water-1830.esp0D Rainbows.esp0E AliveWaters.esp0F AliveWaters - Koi Addon.esp10 AliveWaters - Slaughterfish Addon.esp++ Item interchange - Extraction.esp [Version 0.76]11 Lock Bash Omega.esp [Version 1.5]++ MaleBodyReplacerV4.esp12 Cobl Glue.esp [Version 1.72]13 Cobl Si.esp [Version 1.63]++ Cobl Tweaks.esp [Version 1.44]14 FarmAnimalsofCyrodiil.esp [Version 1.4]15 TamrielTravellers.esp [Version 1.39c]++ TamrielTravellersFactionAll.esp [Version 1.39c]16 TamrielTravellersItemsnpc.esp [Version 1.39c]17 ShiveringIsleTravellers.esp [Version 1.39c]++ ShiveringIsleTravellersFriendlyFactions.esp [Version 1.39c]18 Auriel's_Retreat.esp [Version 1.1]19 ImpeREAL Empire - Unique Forts.esp1A Kragenir's Death Quest.esp1B KDQ - Rural Line Additions.esp1C Kvatch Rebuilt.esp1D OCC-KR-Patch.esp1E The Ayleid Steps.esp [Version 3.2.1]1F All Natural - Real Lights - The Ayleid Steps Patch.esp [Version 1.0]20 Knights.esp21 OCC-KOTN-Patch.esp [Version 2.1]22 RTT.esp23 OCC-RTTv3 Patch.esp [Version 1.1]24 Shadowcrest_Vineyard.esp25 xuldarkforest.esp [Version 1.0.4]26 xulStendarrValley.esp [Version 1.2.2]27 xulTheHeath.esp28 XulEntiusGorge.esp29 xulFallenleafEverglade.esp [Version 1.3.1]2A xulColovianHighlands_EV.esp [Version 1.2.1]2B xulChorrolHinterland.esp [Version 1.2.2]2C xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.3]2D KragenirsDeathQuest-LostCoast patch.esp2E xulBravilBarrowfields.esp [Version 1.3.2]2F xulLushWoodlands.esp [Version 1.3]30 xulAncientYews.esp [Version 1.4.2]31 xulAncientRedwoods.esp [Version 1.6]32 xulCloudtopMountains.esp [Version 1.0.3]33 KragenirsDeathQuest-CloudtopMountains patch.esp34 xulArriusCreek.esp [Version 1.1.3]35 xulPatch_AY_AC.esp [Version 1.1]36 xulRollingHills_EV.esp [Version 1.3.2]37 KragenirsDeathQuest-RollingHills patch.esp38 xulPantherRiver.esp39 xulRiverEthe.esp [Version 1.0.2]3A xulBrenaRiverRavine.esp [Version 1.0.2]3B xulImperialIsle.esp [Version 1.6.3]3C xulBlackwoodForest.esp3D xulCheydinhalFalls.esp [Version 1.0.1]3E xulAspenWood.esp [Version 1.0.1]3F xulSkingradOutskirts.esp40 Region Revive - Lake Rumare.esp41 AFK_Weye.esp42 Rumare-AFK_Weye Patch.esp43 Open Cities Outer Districts.esp [Version 3.3.2]44 OCC-ULCH-Patch.esp [Version 2.2]45 Natural_Vegetation_by_Max_Tael.esp46 Harvest [Flora].esp [Version 3.0.0]++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]47 Birthsigns Expanded.esp [Version 3.]48 Salmo the Baker, Cobl.esp [Version 3.08]++ Short Grass V3.esp49 Alternative Start by Robert Evrae.esp4A RealisticForceMedium.esp4B RealisticMagicForceLow.esp++ arrwspanddmgfix.esp4C Better Hand to Hand.esp4D Kayo.esp++ Item interchange - Placement.esp [Version 0.76]4E TRAP.esp++ CoreRandmonClothing4Npcs.esp4F Cobl Silent Equip Misc.esp [Version 01]50 Streamline 3.1.esp51 Claws+MonkGear.esp52 Killtastic! Toggle.esp53 Raging Fists.esp54 Open Cities Full + Leyawiin Reborn.esp [Version 3.3.3]55 Bashed Patch, 0.esp
I say semi bossified because there were a few conflicts that I had to manually move around to get rid of some land tears. Mainly Region Revived and UL-Imperial Isle, at least I think it was those two, because that's where the tears were, and when I put Region revived below UL they (mostly) went away, the rest were fixed with Land Magic...which is amazing. The open Cities .esp is so far down because I was toying with different orders to get rid of the mountain, as you can see I loaded it near last and it didn't work, other than that this is how BOSS orders my mods, thanks for any help you can give