Do you think one day MGE will be able to do alpha blending instead of alpha test?
It already does as far as I'm aware, just that there are some limitations because of the amount of overlapping alphas as vurt mentioned (which can be mitigated by upping the alpha threshold), and how the depth map is currently implemented. My suggested solution is just an alternative to upping the alpha threshold.
There's always room for improvement tho, and I'm sure that either krzymar or Liztail will revisit and tweak some more how alpha is managed. The current change with the MGE svn revisions that implemented alpha-to-coverage has helped clean up some of the white outlining that can occur with alpha blending, but still can do with some additional adjusting.