Once you've combined item meshes in NifSkope such as books in a bookcase or weapons in a rack, what can be done to minimize the effect the new mesh will have on frame rate in-game? For instance, say you add 100 book meshes to a large bookcase to give the effect of a filled bookshelf. Then you place 12 of these filled bookcases in a room. When you enter the room in-game, the game loads and renders 12 bookcases and 1200 books! Obviously, this can kill the frame rate on many systems.
What can be done in NifSkope to make the game see the filled bookcase as a single item instead of 101? I'm guessing it's a certain branch in NifSkope that can be deleted for each book, but I don't know which one.
Also, what can you remove when changing a weapon mesh to a static item?
Any help is appreciated - I want to learn to optimize my meshes as much as possible before releasing them. Thanks!