Brink Video Interview: A City Stranded

Post » Wed Jan 26, 2011 2:03 pm

At Bethesda Softworks' recent spring showcase event in New York City, I had the opportunity to talk about Brink with Paul Wedgwood, Splash Damage CEO and game designer. During 'Part 1' of our extensive conversation, we cover Brink's unique blend of off and online gameplay, parkour-style S.M.A.R.T. system, and overarching narrative. In 'Part 2,' we chat about Brink's four character classes, dynamic objectives, "selfish" teamwork, distinct audiovisual presentation and more.

http://www.psu.com/Brink-Video-Interview--A-City-Stranded--a010829-p0.php

I hope you enjoy the interview (and accompanying gameplay)!
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Austin Suggs
 
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Post » Wed Jan 26, 2011 5:29 pm

Ah nice job on the interview and video dude!
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Rebecca Clare Smith
 
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Post » Wed Jan 26, 2011 9:41 pm

Yea I saw this up on youtube not to long ago. Always fun to listen to Paul chat about Brink.
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asako
 
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Post » Wed Jan 26, 2011 1:36 pm

THEY WERE IN NEW YORK!?
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Laura-Jayne Lee
 
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Post » Wed Jan 26, 2011 9:54 pm

this vid really made me think about the scale of the ark. its huge! haha alot of info moe ltr on teh second
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Enie van Bied
 
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Post » Wed Jan 26, 2011 4:53 pm

Good stuff.
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alyssa ALYSSA
 
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Post » Thu Jan 27, 2011 3:13 am

The second video talking about the sound usage and description..

Oh hell yes.
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jennie xhx
 
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Post » Wed Jan 26, 2011 11:12 pm

vundebar
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Robyn Lena
 
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Post » Wed Jan 26, 2011 4:49 pm

My coputer svcks so :brokencomputer: :brokencomputer: :brokencomputer: :brokencomputer: :brokencomputer: :banghead: :banghead: :banghead: i cant watch the second vid without it stopping every 3 seconds :verymad: :verymad:
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Lilit Ager
 
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Post » Thu Jan 27, 2011 4:25 am

My coputer svcks so :brokencomputer: :brokencomputer: :brokencomputer: :brokencomputer: :brokencomputer: :banghead: :banghead: :banghead: i cant watch the second vid without it stopping every 3 seconds :verymad: :verymad:


Im using my ps3 atm so i cant watch the second video at alll.
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Chloe Lou
 
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Post » Wed Jan 26, 2011 7:55 pm

teh ps3 svcks to go online with. and haha get on the good ol pc.
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Jessie
 
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Post » Thu Jan 27, 2011 4:17 am

am I the only one who wants to see that video that paul was talking about?
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Johnny
 
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Post » Wed Jan 26, 2011 3:35 pm

am I the only one who wants to see that video that paul was talking about?


Yea I have heard that story before, epic. :celebration:
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Stephy Beck
 
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Post » Wed Jan 26, 2011 6:44 pm

Good post, and interesting interview.
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cheryl wright
 
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Post » Wed Jan 26, 2011 4:19 pm

am I the only one who wants to see that video that paul was talking about?


which one??
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Katharine Newton
 
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Post » Thu Jan 27, 2011 4:43 am

The audio part won be back,I hate fake or weak sounding guns in games. Black had an epic weapon sound design,no more spoon hitting a tin can SMG's like COD has. You have to actually go into the field and record gun sounds,and thats what SD did! Good on ya guys.
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Heather Kush
 
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Post » Wed Jan 26, 2011 5:56 pm

Im using my ps3 atm so i cant watch the second video at alll.


Try following the link to the HD version and watching it on YouTube.

am I the only one who wants to see that video that paul was talking about?


Definitely not, that footage sounds like it'd be sweet. When I was editing the video, I wished I somehow magically had the footage to share with you all -- but, of course, I do not.
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Kim Kay
 
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Post » Wed Jan 26, 2011 8:55 pm

Got around to watching the second video, great work, thers somthing about paul wedgewoods voice that gets me even more excited about brink. :P
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Louise Andrew
 
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Post » Wed Jan 26, 2011 4:15 pm

Got around to watching the second video, great work, thers somthing about paul wedgewoods voice that gets me even more excited about brink. :P


same here, he just sounds so happy
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Scarlet Devil
 
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Post » Thu Jan 27, 2011 12:19 am

same here, he just sounds so happy

making a new game with literally thousands of people screaming i WANT 2 pay 60 dollars for this on his Dad's b-day, i'd say he's at least content. though i can't agree enough lol, huge hopes on Brink seems like all met, every time i play a game im thinking "man if i could make a game i'd have it like this, this and this, all those little effects everyone skips i'd go the extra mile to put in" < all hypothetical but you get the point super great work Mr. Wedgwood & Friends :goodjob: :mohawk:
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R.I.p MOmmy
 
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Post » Wed Jan 26, 2011 11:46 pm

The audio part won be back,I hate fake or weak sounding guns in games. Black had an epic weapon sound design,no more spoon hitting a tin can SMG's like COD has. You have to actually go into the field and record gun sounds,and thats what SD did! Good on ya guys.

You even have different sounds when aiming down the sounds. Security and resistance guns sound different, while having the same stats.
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Jah Allen
 
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Post » Wed Jan 26, 2011 6:15 pm

Wow, the way Paul looks into the camera in the beginning of the first video was ... scary! :o


  • "You don't see your feet and if we rendered them, they would be out of view most of the time anyway." - :sad: I prefer when shooters do actually render the full body of a character even in first person.

  • There are actually new bits of video material, I believe. Not very important, but nice to see.

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Baby K(:
 
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Post » Wed Jan 26, 2011 7:41 pm

The Ark was used for experiments before becoming a resort. Meanwhile kidnappings are on the rise.
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CYCO JO-NATE
 
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