These would be items unique to the mod, which gives me some extra flexibility in how they're set up. The rest of the vendor's inventory is to behave normally, with prices set by the usual markup rules. I'd put a separate merchant container in place for these special items, and use a leveled list that gives zero items most of the time, so the special stuff is only a infrequent addition to what's offered.
The problem I have is finding a way that price markup can be different for these items than that for the regular inventory. Setting their price low in the form means that they sell at a low price to everyone else, and I don't believe I have control over the "value" of any enchantments. Item-swapping may be possible, so that the vendor's inventory shows a lower-valued item than the one that goes into the player's, but I'm not sure how I'd achieve that. Any other ideas?