» Thu Jan 27, 2011 5:44 pm
I'm not sure what you mean by "running it." MGE has a number of different features (internal MWSE, macro editor, AA/AF settings, resolution settings, shaders, distant land, etc). But most of these (except distant land and shaders) won't have much if any noticeable performance hit on a modern machine. So if you're running MGE but not using distant land or shaders, you're not taxing your machine. When you use distant land and it "lags," that's because it is taxing your system.
You can try lowering distant land settings during generation, lowering statics especially helps performance, draw fewer cells on the distant land tab, alter reflection settings... but depending upon your hardware it might just not be in the cards. Especially if you have high expectations (like 60fps with distant land and shaders, it probably isn't going to happen). Why don't you post your system information and we can see if your machine should be capable of better?
Finally, even if your post is overlooked the first time, it is better to try again in the MGE thread rather than creating a new topic. Keeps it all together and helps everyone out, ultimately.