Imagine you enter a town and a woman approaches you, asking for you to help rescue someone.
this happens.
Imagine that this happens often.
i highly doubt it'll happen often enough to get annoying. also, i highly doubt it's always going to be the same thing - they're smart enough to add some variation to the idea of random quests and random questgivers.
Imagine that the citizens seemingly get no help from the guards and such, and that you are the only person that can help in Skyrim, always.
guards are always incompetent and corrupt, and i doubt many cities are willing to send out half their garrison in the middle of a civil war just to save some kid from a cave. it stands to reason that if you're capable of killing dragons on your own and people hear that you kill dragons on your own, they'll probably view you as this really hilariously powerful dude and hope that you just might have enough time in your busy schedule of killing dragons to help out.
Imagine if when they come to your for aid, and you just plain want to do something else, you are treated as if you are mean or evil.
i don't think Bethesda's ever done this with any quest refusal ever. at most we'll probably get like a downtrodden "oh, okay...i understand you're busy, maybe i can find someone else..."
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Reality check guys.
If they had mastered THE radiant AI then why was it not in either fallout game?
because Fallout 3 was always meant to be on a smaller scale than Oblivion, and really only focused on improving the core gameplay flaws while delivering a game different and solid enough to stand on its own.
also, because they didn't work on New Vegas.
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what did you people seriously expect out of Radiant AI? what did you want that it isn't capable of doing? i want a list, not a poorly-formatted paragraph.
i also want a list of comparable sandbox games with AI that feels genuine and realistic. the only ones i can think of are STALKER (which functions almost exactly like Radiant AI, except that when things spawn they move around the world instead of just hovering around their spawn point) and the X games (though the AI in these really only extends to the economy and to a lesser degree sector wars).