» Sat Jan 29, 2011 3:36 am
What I would do is add a script to the pillow object itself that prevents the player from picking up the pillow. Look for the script "noPickUp" (I think that's what it is called), which is used on the Mask of Vivec in Gnisis. Add that to the pillow object, and then you won't have to replace every single reference. Granted, of course, it would be less processor-consuming to just have a static type, but I'll leave that judgment up to you.
If you want to go about the static method, right-click on the object-to-be-replaced in the object window, select "Info," and it will show you all the cells in which this object is placed and the amount of this object in each cell. Now you have to go into each cell, select an instance of the pillow in that cell (this is just a small shortcut). Go to "Edit" -> "Search & Replace." Here it should have the reference you selected and the "Current Cell Only" box should be checked by default. This is the feature you have to use for each cell in which there is a reference to the object-to-be-replaced.