Anyone else using this function and have it working like it is supposed to? I need to disable say the forward key so the player can't move forward, but still need to know when that key is pressed.
; Disable by unbinding it so it still can be detectedset oldkey to getControl 0setControl 0 -1 ;i think this unbinds it, but I'm not sure; Enable by rebinding it to the old keysetControl 0 oldkey; Detect key pressif isKeyPressed oldKey == 1...endif