I'm currently working on an african american NPC and his skin tones between his head and body are hugely mismatched. Is there any other workarounds for this than to turn the ESP into a master? If turning the ESP to an ESM is the only way please tell me all of the things I need to avoid to keep it stable, I know there are issues with workplaces in an ESM using any imagespace other than default but that's it. This is part of a worldspace mod so I need to be sure.
There are TWO problems like this with different solutions.
When on an intended-black NPC you have a no-color head, that is the .ini file adjustment in the post above.
When the body is no-color, that's the esm/esp issue. NPCs defined in an .esp file will look like that. It has to either be an .esm, or, you make it into a sorta fake-esm by using FO3MasterUpdate, those operations are done in all cases using FO3edit. It's not about the filename itself, its about how .esms and .esps have some different setups internally.
If you rename FO3edit.exe to FO3MasterUpdate.exe, when you run it, it'll read which mods your game is set up to load, and it'll convert every .esp you have into an .esm (but it'll leave the name as .esp - - the .esm/esp is an internal thing, not the name really). The program renamed to FO3MasterRestore does the reverse to those .esps. While in .esm-converted form, your .esps wont have the black-head-white-body problem.
The black NPC I made looks horrible if either of these problems happen. Looks decent otherwise tho. http://www.finhosting.fi/~fallout/screenshots/Deisha.jpg . heh.