» Mon Jan 31, 2011 8:25 am
Gunmaster is correct, the "Test Navmesh" button requires you to then left-click twice in the cell - the first time at some starting point and the second time (I think you have to double-click the second time, so total 3 mouse clicks) on the destination of the test. The GECK will then draw a large green line across your cell showing you where the engine would direct the NPC in the real game - allowing you to see if NPCs will go over your Navmesh the way you want to.
You don't have to do this ever, it's only for specific testing of navmesh paths that you worry about.
To "test" the Navmesh to make sure it's okay, just use the 3-button combination of:
1. Find Cover Edges.
2. Balance for Optimization
3. Finalize Cell Navmesh.
That's all you should be doing when your done Navmeshing and want to make sure its okay and done right. The GECK is hanging because your starting a Navmesh Test and never correctly finishing it, so the GECK is actually still waiting for your input.
Luck,
Miax