I just did a routine install of Morrowind (GOTY edition) except I made an ISO so as to keep my disc from getting scratched and am mounting it on a virtual drive.
After installing Morrowind, then Tribunal, then Bloodmoon I installed the Morrowind Patch and then the Morrowind Code Patch and then the latest MGE.
I thought I had earlier made a backup of the original textures folder as I decided to try out different texture replacers (Darker Morrowind etc) but when I looked it at the backup it only has only 93 files in it totaling 16.1MB and which I thought seemed tiny. So I looked at the textures folder in the data files where the program files are located thinking the backup hadn't worked but it is the same.
The textures folder of just Morrowind alone on the GOTY disc (mounted virtually) has 4823 files in it- a total of 381MB.
I tried running Morrowind and Seyda Neen was fine and I consoled over to Balmora which also seemed fine - as in no missing textures.
So I'm wondering should I reinstall Morrowind because I should have all the textures from the GOTY disc on my harddrive or are they somehow archived in the BSAs and don't actually show up in the textures folder?
The other thing I was wondering about is the TTS command in the console - Toggle Texture String; I tried it out thinking I would be able to look at something in the game and identify and record the texture id if I wanted to change it but I'm not sure if that's the way it's meant to work? When I had it enabled and clicked on the stone wall outside the Census office it said ex_drystonewall_s_01 but I couldn't find the corresponding texture in the texture folders of either vibrant or darker morrowind so I assume that, that is actually the id number as it doesn't have the DDS extension anyway.
Damian.