the blades stole all my stuff!

Post » Tue Feb 01, 2011 7:46 pm

I know one thing, when you're talking to the heavy armor specialist in the imperial market, don't drop apotheosis on the floor or you'll never get it back! GRRRR. Its like it just sinks into the floor.


You can type tcl in the console menu and go get it back.
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OnlyDumazzapplyhere
 
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Post » Tue Feb 01, 2011 10:40 pm

yeah i notice stuff tends to fall through the ground alot. i tried to stuff the wabbajack underneathe my bed in that shack (the one you buy) and it fell through the floor. and in my current game, i was doing the erthor quest and one of the zombies fell through the ground. it was right up against a way when it happened. i also saw a video once where some guy killed a dog in someone's house, it fell beneathe the door and disappeared. it appears there's a gap in the collision map where the walls and floors meet. and of course, underneathe beds.
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Tina Tupou
 
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Post » Tue Feb 01, 2011 6:45 pm

Stuff you had in your inventory and then dropped becomes permanent and does not get cleaned up after 72 game hours. Things you place in "unsafe" chests will disappear when the chest itself is remade on cell reset, so be careful about being tidy.

The problem with dropping havoked items on the ground, especially in areas where NPC's move around, is that they can be knocked into inaccessible locations, or even through walls or the ground, and lost from player reach. I have a ring on the floor in the Skingrad house that's under a chair, so I can see it, but can't pick it up. That's double-annoying, because the only character that could have knocked it there is the player!

the ring should be moveable with telekinetic if you can see it, if not the small fireball spell is will throw it out (save before casting as it will probably end up a harder to get place.

And yes if you pick up something in a dungeon and drop it, it will not go away, typically you loot a dungeon and drop of the low quality stuff as you find more valuable items, a month later you revisit and the old items is still on the ground.

However I did not know that the cloud ruler temple was changed, yes I know they add a table and something but thought it was the same process as then you buy furniture.
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quinnnn
 
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Post » Wed Feb 02, 2011 12:11 am

the houses you can buy are specifically designed for storage, so it's not much of a surprise that you dont lose your stuff in them (unless you do something stupid like stuff a daedric artifact under the bed) but that doesn't mean its universal. for one cloud ruler is not a house, and irregardless the place where i dropped my items was outside, right outside the door to that wooden building. it's literally where you end up when you first bring martin to the temple/fortress. btw, why do the characters claim that it's such a well-built fortress when it's only protection is a stonewall with an absolutely huge wooden gate? that 1,000 year old wooden building inside is obviously not going to offer any protection.
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Wayne Cole
 
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Post » Wed Feb 02, 2011 6:04 am

why do the characters claim that it's such a well-built fortress


Remember this is a world with magical as well as physical combat. CRT may appear only a modest fortress, but you can't see what magical protection it has just by looking at it. It's the same argument as the proverbial "chainmail bikini". Everyone looks and says "that can't be any protection" but magical defense (particularly the elemental shield enhancements) can make a few wisps of cloth provide max defense at 85% as well as a fair amount of magic resistance. Do the same thing with a building and you get Cloud Ruler Temple.
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Blackdrak
 
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Post » Tue Feb 01, 2011 7:17 pm

the houses you can buy are specifically designed for storage, so it's not much of a surprise that you dont lose your stuff in them (unless you do something stupid like stuff a daedric artifact under the bed) but that doesn't mean its universal. for one cloud ruler is not a house, and irregardless the place where i dropped my items was outside, right outside the door to that wooden building. it's literally where you end up when you first bring martin to the temple/fortress. btw, why do the characters claim that it's such a well-built fortress when it's only protection is a stonewall with an absolutely huge wooden gate? that 1,000 year old wooden building inside is obviously not going to offer any protection.


It also has quite a few guards. The only way to reach it is by going up giving them them the high ground advantage as well. If you think of it in terms of realism if they're inside there's plenty of places to hide and go. As well as ambush. It may not be like a castle where you can fire from the walls but they know it inside and out. There's also various choke points in it. If they're forced to fall back. They can make quite a stand and a few areas even lead back to the outside. Meaning they can ferry the Emperor out if all the forces are inside.
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james tait
 
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