random maps

Post » Thu Feb 03, 2011 2:29 pm

http://en.wikipedia.org/wiki/Random_map

As gaming technology improves at this rate, would be nice to have a random map generator to change terrains/NPC's with each new playthrough and add much replayability.
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Dona BlackHeart
 
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Post » Thu Feb 03, 2011 1:26 pm

Fallout is a scripted set of events, so random maps would not work.
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Ice Fire
 
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Post » Thu Feb 03, 2011 6:50 am

Actually it's one of the most open games.
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JeSsy ArEllano
 
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Post » Thu Feb 03, 2011 3:03 pm

It's a great idea but when the maps are based on existing cities it wouldn't work so well. I mean how would you explain why Pennsylvania Ave is suddenly next to the the super duper mart and not in front of the white house? Or the Washington Monument is suddenly in the corner of the map next to some satellite dishes?
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Clea Jamerson
 
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Post » Thu Feb 03, 2011 4:46 pm

Well I don't mean THAT much random. I mean like some new trees are there, some hills/pits are here, piece of debris and raider spawn point further away. Buildings and key things don't change.
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Kelsey Anna Farley
 
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Post » Thu Feb 03, 2011 3:32 pm

Bethesda used to work with randomly generated locations. I wish they would do that again.
However keep in mind that the result would be very different from FO3 - you would get a lot of repetition and that is very off-putting to many.


Also, in a case where the 'meat' of locations isn't affected such as what you describe:
Well I don't mean THAT much random. I mean like some new trees are there, some hills/pits are here, piece of debris and raider spawn point further away. Buildings and key things don't change.

there's no real need for randomness, is there? ;)


Also
Actually it's one of the most open games.

It is not 'open' in the sense that, say, Daggerfall or Mount & Blade are open. It is big - still pretty much a scripted set of events, but a really large scripted set of events.
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Ruben Bernal
 
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Post » Thu Feb 03, 2011 6:43 am

I don't think random locations on the whole would be particularly fallouty. Its harder to tell a story with random locations, and fallout is a story game, not a FPS or Hack-N-Slash.
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Brandi Norton
 
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Post » Thu Feb 03, 2011 10:39 am

I don't think random locations on the whole would be particularly fallouty. Its harder to tell a story with random locations, and fallout is a story game, not a FPS or Hack-N-Slash.


Agreed. I dont see how it would work. Or function as anything more than a pointless gimick.
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Danger Mouse
 
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