New Ald'ruhn 1.0

Post » Sat Feb 05, 2011 11:45 am

Cool to see you going to release your nice work here too!!! ;) I'll start a new game soon, maybe I can use this plugin when it's done in time!!! :)


Greets, TheDaywalker!!! :rock:
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Jason King
 
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Post » Sat Feb 05, 2011 12:33 pm

Well, there are still problems with translating it for the English version, so let's speak about release, when it's done :P
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Lil'.KiiDD
 
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Post » Sat Feb 05, 2011 12:34 pm

Little status report for the English version:

Bhl and I are still busy with translating my mod into English. Bhl already translated the all cells and npcs in my mod and I am translating the dialogues. However this more time-killing than I had expected so this will take a while.
Nontheless I am sure that we will get the work finished :)
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Katharine Newton
 
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Post » Sat Feb 05, 2011 7:00 am

For thos who are still interested.

Right now I have frozen up the translation of my mod as I am totally busy with my final exams at end of this month. I had hoped to finish the translation much earlier but real life had other things for me up.

As soon as I (hopefully) have passed the exams I will go on with it.

@bhl: I am still not done with translating the dialogs. I will inform you as soon as I am done. Sorry for keeping you waiting...
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Cheryl Rice
 
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Post » Fri Feb 04, 2011 11:36 pm

This mod looks interesting :)

Would you like some extra help with translations?
I have both language versions of the game installed at the moment, though my English Morrowind CD is cracked (this shouldn't be a problem though, the game runs fine off the German CD and I have the CS and all the game files in English too). Feel free to drop me a line if you like.
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sally R
 
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Post » Sat Feb 05, 2011 2:19 am

Thx for the offer, but all I need is some free time right now, but's that not going to happen until beginning of June. After this I should have no problems finishing the translation of my mod. :)
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FABIAN RUIZ
 
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Post » Sat Feb 05, 2011 2:08 am

For thos who are still interested.

Right now I have frozen up the translation of my mod as I am totally busy with my final exams at end of this month. I had hoped to finish the translation much earlier but real life had other things for me up.

As soon as I (hopefully) have passed the exams I will go on with it.

@bhl: I am still not done with translating the dialogs. I will inform you as soon as I am done. Sorry for keeping you waiting...


Good luck with your exams - I will wait patiently for your completion.
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suniti
 
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Post » Sat Feb 05, 2011 11:02 am

Thx for the offer, but all I need is some free time right now, but's that not going to happen until beginning of June. After this I should have no problems finishing the translation of my mod. :)


Alright :) Good luck in your exams.

I had a look at your mod in-game today (had to install MW again for it.. couldn't figure out how to unload the TC from my previous install :P), it's looking pretty nice. Haven't looked at everything yet. Did notice a couple of things though:
- Some objects next to Aryni Orethis' house are floating
- When you ask the drunk fellow (forgot his name) about his wife Telliassa, he speaks of her as another NPC would, not as he himself would..

But liking the new additions so far, I'll have a closer look when I've got my new character a bit prepped.
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Lory Da Costa
 
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Post » Fri Feb 04, 2011 11:19 pm

@bhl: I am still not done with translating the dialogs. I will inform you as soon as I am done.

Take all the time you need. That will give me the time to hopefully complete Ushindra Beach v1.2 and RoHT v1.4.
About Aryni Orethis' house: actually the entire house is floating in mid-air. If you don't mind, I'll fix that in the english version.

But first and foremost: Good luck for your exams!

B
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Tom Flanagan
 
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Post » Sat Feb 05, 2011 12:19 pm

Take all the time you need. That will give me the time to hopefully complete Ushindra Beach v1.2 and RoHT v1.4.
About Aryni Orethis' house: actually the entire house is floating in mid-air. If you don't mind, I'll fix that in the english version.

But first and foremost: Good luck for your exams!

B



About the floating: Sure, go ahead with fixing it. IMO this happened when I altered the terrain there. I also noticed that 2 torches at the entrance to Ald-ruhn are also floating in the air. Could you have a look at them, too?
For myself: Well, it was not June but July where I can go on with the translation. bleh. looking at the text in wordpad I surely can imagine other things being more sixy ;) What a pity I couldn't find a proper translation or equivalent for the German "Bleigrab" :shakehead:
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Kim Kay
 
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Post » Sat Feb 05, 2011 3:40 am

Well, it lasted longer than expected, but the dialogues have been translated by me into English and the txt-data-file has been sent to bhl to import them into the English esp. Bhl wanted to beta-test the mod first before returning it to me so it could take a bit more time until release.
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Princess Johnson
 
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Post » Sat Feb 05, 2011 2:01 am

I would like to see Ald Rhun expanded, I am missing that in my cities expanded collection. You probably buried Abu Manor where I am living because some mod messed up Abu Retreat. Eh, I can teleport in.
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Chantelle Walker
 
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Post » Sat Feb 05, 2011 11:01 am

Sorry, Mollyia, but I don't understand your post.

Did you use my mod New Ald-ruhn in your Morrowind version? And what about this Abu Manor? This doesn't sound familiar to me. :shrug:
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Carys
 
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Post » Sat Feb 05, 2011 9:19 am

At last, the translation of New Ald'ruhn has come to an end. Just some little testing by bhl and Sister before my mod will be released under a new name: MNC (Mercarryn's New Cities): Ald'ruhn.
I decided to rename it as it is the first part of a little mod series of city expansions by me; the next part, MNC: Ebonheart is for the German Version of Morrowind an advanced WIP (see here: http://www.gamesas.com/index.php?/topic/1116699-show-us-what-you-are-working-on/ for more info)

If the mods don't mind I will reopen a new thread with release of MNC: Ald'ruhn.
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I love YOu
 
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