I'm being attacked by an idiot, WHY?

Post » Sat Feb 05, 2011 8:38 pm

Technically the run way when in low health at times for human characters been implemented in Fallout 3 and New Vegas. Maybe they'll do that, beg for mercy, and I'm pushing it but maybe use a tactical item to escape such as smoke. Just guesses. The last one being employed by thieves would be sweet.
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xemmybx
 
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Post » Sat Feb 05, 2011 11:17 pm

It bothers me that NPC's that clearly have no business attacking the PC, do so. What I mean is, a lightly armored, poorly equiped NPC, say a Bandit, or even just a common Thug, should look at a PC with good (or just FAR better than their own) equipment and just figure, "That person will kill me. I am no match for them. I will wait for the next traveler and take their things, but that person, hell no."

It's just dumb that some idiot in rags will attack the PC in full glass armor, or wearing archmages robes. I get in Oblivion everything leveled with you to an extreme. But in Skyrim, (unless the PC is low-level, or they're just using crappy equipment, or a random thug is just totally insane/stupid, or there is a GROUP of thugs/Bandits that think (collectively) that they have the upper-hand) I would prefer lowbie NCP's to leave my character alone. For the sake of clarity, I understand that I will be attacked by Bandits, but by level 15-20 or so, I should have a reputation. My equipment will probably be good enough to be seen from a distance and it will probably tell people that I kick asses for a living. So lone Highwaymen should probably have the brains to leave me alone. Two or three or MORE, sure, they might try their luck, but one? Hell, in some cases, I think two should probably let me pass. And at higher levels, even more so. Kill 50 bandits and they don't attack except in groups larger than 3. I'm not sure exactly how I would implement this.

I have no idea what kind of perks they're planning on implementing, and in truth, they could make you use a perk to get this, but it should be an earned perk, like the ones earned in Fallout: New Vegas.

Keep in mind, I do not mean the animals. They'll do what they'll do. But if it's a smart creature... maybe them too.

Generally, what do you think of this idea?

EDIT: typo.



More dynamic AI suggestions - Yes, good idea!!!
How about the other way around too??? Your low level character would have no chance against a high level NPC. Rather than kill you outright, some, more lawful, NPC's may just summon a mudcrab to munch on your toes while you wait out the effects of the long lasting paralyze spell. Others may just turn invisible shouting insults - "I've got more important thing to do than play with the rabble!"

Truthfully, I doubt we're going to see much in the way of dynamic AI enhancements. Maybe in ES: VI. I just hope that the AI in Skyrim is well thought out and polished with NO INCONSISTENCIES.
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Talitha Kukk
 
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Post » Sat Feb 05, 2011 6:04 pm

or shoot them in the leg to proceed watching them try to walk away as you draw a bigger/smaller gun to finish them.




however op- a charecter with amazing equipment does not make an amazing charecter. bandits would forgo the high risk for the higher reward (especialy in groups)

I understand that. But as people have said: Reputation. And I agree, And suggested in my OP that groups would have more balls.
I also like the idea of ambushes at higher levels and more advanced trickery. Very cool!
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Emmanuel Morales
 
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Post » Sat Feb 05, 2011 9:11 pm

Me like, perhaps if a group of 3 ran at you and you immediately decapitated one of them the rest would run or beg for mercy
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Avril Louise
 
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Post » Sat Feb 05, 2011 11:47 pm

Hell, I'd like to take this to the next level even. If a group attacked you, and you blocked/parried every single attack in their first rush...even if you didn't fight back, they should full well know they have to get the heck out of dodge if they want to live. Any skill in combat, after being displayed in a lethal way or not, should be enough to show people you shouldn't mess with me.
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tegan fiamengo
 
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Post » Sun Feb 06, 2011 1:18 am

*kills all of the NPCs*
Haha! Vat a bloodbasz!
:toughninja:
EDIT: Yes I agree!
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BRIANNA
 
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Post » Sat Feb 05, 2011 4:51 pm

Correct me if I'm wrong, but didn't they try to do something similar for Oblivion? There was even a dev diary about this titled "To the death or to the pain?". Guess something didn't quite go as well with the Radiant AI so they had to cut it :shrug: .
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Charlie Sarson
 
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Post » Sat Feb 05, 2011 2:36 pm

I must admit, one of the things I hate most in any game is the lack of self preservation by enemies. There should be some fight or flight instincts. If I were a bandit and I see a well armed person and I'm by myself there is no way I'd try to attack him unless I was trying to snipe him. If I see a wizard, and I had no scrolls or protection from magic I certainly wouldn't try to attack him. If I were a peasant and some adventurer made me angry I wouldn't attack him unless he looked harmless and wasn't well known. and if attacked I'd have to choose to fight or flee instead of everyone only choosing fight. Nords would make sense to ALWAYS take a challenge, where as elves and breatons wouldn't.
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laila hassan
 
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Post » Sun Feb 06, 2011 2:24 am

There are mods for Oblivion that do this.

What they've done is to use a dice roll that looks at the enemies health and stats and level and compare it to the Players; if their stats and health are very low compared to you and the dice roll hits the right number, then they will flee.

This makes the fleeing seem quite random, which gets rid of the problem of all enemies running away when you are uber.

Some weaker enemies will fight you to the death; some will run away as soon as they see you; some will fight for a bit and then run away; some will run away and then come back at you a few seconds later when you've turned away. Was pretty good way of doing it.
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anna ley
 
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Post » Sat Feb 05, 2011 6:21 pm

I agree completely. though usually, if you're in glass armor... the bandits are in glass armour or deadric or others...

This was even worse in fallout. "i know you're in full power armour, and i'm lookign down the barrel of your MIRV launcher. I know i'm in a muscle shirt and own a .32 pistol. I am still going to say "you have no buisness in paradise falls to [censored] OFF" to your face."
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Claire
 
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Post » Sat Feb 05, 2011 2:59 pm

Self preservation sounds nice.
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David John Hunter
 
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Post » Sat Feb 05, 2011 3:44 pm

Good idea.
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Vera Maslar
 
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Post » Sun Feb 06, 2011 4:28 am

Idea definitely has merit. One or two outclassed thieves who dive in blind, sure- all of'em? Sorry, thieving would end as a profession quickly due to extinction.

Off-topic but can't resist:

"I'm being attacked by an idiot, WHY? "

Because the screaming unwashed masses got their way, and multiplayer was added! :rimshot:
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Gisela Amaya
 
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Post » Sat Feb 05, 2011 7:17 pm

i think just general NPC brains need to be improved
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Rudy Paint fingers
 
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Post » Sun Feb 06, 2011 5:22 am

I love how enemies scream "You move like a pregnant cow!" when I have the agility attribute and the acrobatics skill at 100 & am jumping over them.
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Jay Baby
 
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Post » Sun Feb 06, 2011 12:47 am

This happens to a lesser extent in the recent Fallout games. Typically enemies won't refuse to attack you, but often if you kill a bunch of their friends, or deal massive damage without killing them, or cripple multiple body parts they will run away, or beg for mercy, or both.
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Maria Leon
 
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Post » Sun Feb 06, 2011 6:05 am

First off: animals can't evaluate your equipment or rep so stop talking [censored] that they should flee at sight, but when about to die or in the case of skinny bandits, they should definitely avoid you. Of course, at higher levels, the leveling system should pop a FEW high end high rep bandits that may dare challenge you for fame or pure guts, but in the end it is not hard to implement at all.
Should be in.
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Agnieszka Bak
 
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