» Mon Feb 07, 2011 9:58 pm
I may be a bit late, but could I join? Here's my character profile;
Name: Daniel Johnston
Age: 27
Appearance: Small, scarred and rather scrawny. Pale skin, brown eyes and unkempt black hair. Is missing two fingers on his left hand, and therefore finds it difficult to use two-handed weapons.
Faction: Caravan Union - a merchant who often sells his own items on the side to earn a few extra caps.
Personality: Not charming, but not dislikable, yet he can get the best prices for his goods. He often has a grasp on the situation before others, but at times he can be completely oblivious to everything around him. He gets angry quickly, and doesn't express emotion freely.
Background: Born in Rivet City, Daniel Johnston had lived for eighteen years in the cramped aircraft carrier, until he enlisted with the Brotherhood of Steel, where he was trained to use energy weapons and became a marksman. However, on a trip to Dunwich with his unit to recover some lost pre-war tech, he and his unit were attacked by Raptors from behind, and were forced too deep into the building too quickly - he was the only survivor, but it cost him his index finger and third finger on his left hand. When he returned to the Citadel, he was given compensation but was told to leave, as he was no longer a capable fighter, all at the age of 22. He became depressed, and ended up spending most of his compensation on booze back in Rivet City. He was then kicked out a year later for stealing weapons from Flak and Shrapnel's and then attempting to frame the head of security. He found refuge with the man in charge of the Big Town Caravan Union Office on the condition that he would join the Caravan Union as a merchant. He now never drinks, and frowns on those who do. However, he has never dealt with his feelings against the Brotherhood of Steel, which has led to a deep hatred. He now outright refuses to sell to so much as an affiliate, and has even attacked lone knights at times.
Weaponry: Plasma pistol (300 energy cells), pulse grenades (4), plasma grendes (3), pulse mines (6).
Apparel: Well maintained leather armour, backpack and a brown fedora.
Gear: Three stimpaks, a doctor's bag, purified water (7), brahmin steak (and various other foodstuffs), bobby pins (15).