[WIP] The Dwemer Society

Post » Fri Feb 11, 2011 2:22 am

I have now tested and corrected most of the quests and also made my first recent quest, the quest for skullhammer, which is probably my largest quest so far with a large dungeon and a lot of dialogue. Testing it will take a few days though.
This is the last quest outside the excavated ruin Nilfingh, where the last handfull of quests will be implemented (I might decide on more quests, but no more are planned).
SGMonkey have made a few new meshes for me for my next quest involving frozen dwemers, which should make it more interesting.
For a few of the last quests, I do need to come up with some ideas though.

Midgetallen once posted a picture of the http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2009-03-0714-3-2.jpg which seeingly became lost somewhere, which is a shame, since it would have looked perfect in my dwemer mine, so if someone could make such a thing or Midget could find it again somewhere I would be very happy.
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Joey Bel
 
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Post » Thu Feb 10, 2011 11:37 pm

Midgetallen once posted a picture of the http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2009-03-0714-3-2.jpg which seeingly became lost somewhere, which is a shame, since it would have looked perfect in my dwemer mine, so if someone could make such a thing or Midget could find it again somewhere I would be very happy.


Wow - if you ever find that model, let me know. I would love to have it as well. With a slight retex, it would go perfect in my mines as well.
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Nicholas
 
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Post » Thu Feb 10, 2011 10:47 am

Looks like it might have originated from MJY. He released a couple similar things...
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Marguerite Dabrin
 
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Post » Thu Feb 10, 2011 6:40 pm

Morovir -> Midgetallen shoed it in this threadhttp://www.gamesas.com/index.php?/topic/965229-new-dwemer-constructs/page__p__13943296__hl__dwemer%20mech__fromsearch__1&#entry13943296 where you can see, tat he hd planned a few heads. But I think he lost in a harddisk crash since.

I think MJY (Might Joe Young I believe) was before my time, so I haven't seen his work. By the way the other thread I looked up was your dwemer loot thread with http://i489.photobucket.com/albums/rr256/ericthered1090/CenturionArmor.jpg did you ever do anything with this?
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Kelly John
 
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Post » Thu Feb 10, 2011 7:35 pm

Wait me? Is that mine? Oh my, that was a while ago. I should still have that Creature Loot WIP sitting around somewhere. I just never finished it. I got sidetracked by my larger mod. It looks like it clips a lot. Maybe I can fix it up sometime.
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Charlie Ramsden
 
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Post » Thu Feb 10, 2011 10:57 am

Melchior-> your crature could be nice both as a creature and an armour set, especially since the dwemer armour I have seen on PES doesn't look dwemerish to me.
If midget ever finished the dwemer mech, it would be great. I even designed a use for it in my mod.

I have started playing Oblivion which occupies most of my time for computer gaming, but I'm still progressing on this, and I'm far enough to say, that this mod will be finished.

For any readers of this thread I'm asking for ideas. you have probably already seen my dwemer puzzle (i not see link in my signature), which opens a door.
But in that dwemer ruin, I also have another door, which should be opened in a creative way. I'm thinking some kind of puzzle, but preferably different from the dwemer puzzle. So I'm looking for ideas on what kind of puzzle too make. I can make fairly complicated scripts for it but no complex meshes and it should look a little classic. So any suggestions?
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Alex [AK]
 
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Post » Thu Feb 10, 2011 3:09 pm

Hmmm, crikey I'm not sure but here's a couple of things that might get the creative juices flowing: http://kotaku.com/5077780/tim-schafer-publishes-original-grim-fandango-design-doc (including puzzle designs) and http://www.gamasutra.com/php-bin/news_index.php?story=22400
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Melanie Steinberg
 
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Post » Thu Feb 10, 2011 12:56 pm

I've got some MJY stuff, mostly his old experimental train files, pity a good deal of the meshes are missing, some of them I'd like to have seen.
But yeah I don't think any sites have it anymore, so if you want what's left of it...
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Bek Rideout
 
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Post » Fri Feb 11, 2011 2:42 am

Hmmm, crikey I'm not sure but here's a couple of things that might get the creative juices flowing: http://kotaku.com/5077780/tim-schafer-publishes-original-grim-fandango-design-doc (including puzzle designs) and http://www.gamasutra.com/php-bin/news_index.php?story=22400

Good to see some suggestions. I didn't see anything suitable in 'The grim fandango' , but Myst: Amateria did give me an idea for something useful, I just need to think a little more about exactly what I want to do.
I also thought about playing the Myst-games.

I've got some MJY stuff, mostly his old experimental train files, pity a good deal of the meshes are missing, some of them I'd like to have seen.
But yeah I don't think any sites have it anymore, so if you want what's left of it...

I don't really know, what MJY has made. If I decide to make an expansion to this in the future a train could be relevant, but for now I have no need for a train. What I would like is creatures and armor, if there is anything like that. Dwemer 'clutter' things could also be useful.
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April
 
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Post » Thu Feb 10, 2011 8:31 pm


Dwemer 'clutter' things could also be useful.
OK some of these (most?) you probably now of but let's start with something essential:
Craigor's http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=3722
He also made a http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=3721
Midgetalien's http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7358
Lucas a.k.a Poodemon's http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=3073 is a mod not a resource, unsure on usage permissions. 1.0 on PES
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7346, you need to ask permission
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Luna Lovegood
 
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