Fallout Tactics combat mode

Post » Sat Feb 12, 2011 12:35 pm

Is it better to play in CTB or just turn-based?

I haven't tried CTB, but it seems that with 6 characters, it wont be easy to micromanage them at all.
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Alkira rose Nankivell
 
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Post » Sat Feb 12, 2011 3:23 am

Isn't there a pause button?
I think that when I played it I hit the pause button a looot of times just like when I play Baldurs Gate.
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Paula Ramos
 
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Post » Sat Feb 12, 2011 12:37 am

Isn't there a pause button?
I think that when I played it I hit the pause button a looot of times just like when I play Baldurs Gate.


I don't know, but if there is, then it's just RTWP and TB is infinitely better.
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Jinx Sykes
 
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Post » Sat Feb 12, 2011 4:21 pm

Tactics in TB shines... Its what Fallout's combat should have been from the beginning.
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Cathrin Hummel
 
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Post » Sat Feb 12, 2011 4:10 am

Is it better to play in CTB or just turn-based?

I haven't tried CTB, but it seems that with 6 characters, it wont be easy to micromanage them at all.


Its pretty challenging to start with but I prefered it over TB though, spilt your 6 into two teams of 3, lying down, crouching and standing (when poss) and turn on "formations" and then micro manage when you get used to it, a little touch here, a little touch there, easy enuff, just watch out for friendly fire thats the greatest pain :( having a 3 tier fire system and two teams to create a cross fire and keep the teams close enough together so everybody is shooting makes for a quicker devasting killing spree. Splitting the teams away from each other reduces combined firepower but Its good for drawing fire away from one team with an important task, when complete both teams unite on the remaining target for combined firepower, some of the enemies in Tactics are serious! And they can rip all your characters to shreds, especially rocket launchers and those 50cal machine guns. Highlight your characters with the mouse for formation/team movement in unison, ideally anyway. But enjoy! Tactics Rocks!
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Mrs shelly Sugarplum
 
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Post » Sat Feb 12, 2011 9:23 am

I used CTB only when running or rushing through enemies, never for serious combat.
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Harry Leon
 
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Post » Sat Feb 12, 2011 2:21 am

never for serious combat.


Whys that? Gameplay to fast for ya? Or are your little men and women running away from combat? :whistling: It is a combat game mate not an athletics game. :toughninja: Yeah I can imagine Team Coward in action, Oh! Oh! All the bullets!, aaaaarrrggghhhh, whats happening? pause, pause, wheres pause, aahhh the comfort zone of TBC. :tops:
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Jessica Phoenix
 
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Post » Sat Feb 12, 2011 11:42 am

I'm of the same view as Agent_c in this (though I never use CTB) at all. [IMO] Serious fights are no fun to gloss over.

(if that doesn't sound sensible (or like sense at all) ... check the last paragraph of http://www.gamesas.com/index.php?/topic/1116559-playing-fallout-1/page__view__findpost__p__16400134 for an explanation.)
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Joanne Crump
 
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Post » Sat Feb 12, 2011 7:44 am

I'm of the same view as Agent_c in this (though I never use CTB) at all. [IMO] Serious fights are no fun to gloss over.

(if that doesn't sound sensible (or like sense at all) ... check the last paragraph of http://www.gamesas.com/index.php?/topic/1116559-playing-fallout-1/page__view__findpost__p__16400134 for an explanation.)


Cool, you are both entitled to play it as you feel is right for you, I noticed in that post you had a link for, the guy couldn't get used to top down view, personally I would have recommended FO Brotherhood of Steel as a starting point and then FO1,2 & Tactics in that order afterwards or a more modern Arcade Shooter like the new Lara Croft game to wet his appetite for the older iso games of FO. I'm well aware of what TBC is I just prefer a faster form of combat but both are tricky in their own ways and I'm sure both use different centres of the brain to calculate and translate those thoughts into a successful combat action, I just like things a bit faster, although for singular characters in FO1 & 2 as annoying to me as turn based is I like it more for one character, lots of characters I want to get it done faster, thats just me and other people while you and other people just like living in a 1970s gameplay ethic, thats cool as well. At times, lets say in FO1 using TBC is harder, than anything like real time combat, because if I was using RTC all those Robots would be dead whereas using the annoying TBC I'm stuck waiting on the computer to draw me a lucky break with the right critical hit or the right movement of the enemies to my advantage, but TurnBasedCombat as I've stated before is very limited in comparison to anything approaching Real Time, but by all means sometimes it can be harder, but so damn annoying! But enuff off-topic talk this belongs if that other Thread on the go about the viablility of TCB, I think it was called TBC should we continue to live in the 70s.

but anyway I'm just having a laugh really hope Agent C takes it that way.
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Lil Miss
 
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Post » Sat Feb 12, 2011 2:25 am

Cool, you are both entitled to play it as you feel is right for you, I noticed in that post you had a link for, the guy couldn't get used to top down view, personally I would have recommended FO Brotherhood of Steel as a starting point and then FO1,2 & Tactics in that order afterwards or a more modern Arcade Shooter like the new Lara Croft game to wet his appetite for the older iso games of FO. I'm well aware of what TBC is I just prefer a faster form of combat but both are tricky in their own ways and I'm sure both use different centres of the brain to calculate and translate those thoughts into a successful combat action, I just like things a bit faster, although for singular characters in FO1 & 2 as annoying to me as turn based is I like it more for one character, lots of characters I want to get it done faster, thats just me and other people while you and other people just like living in a 1970s gameplay ethic, thats cool as well. At times, lets say in FO1 using TBC is harder, than anything like real time combat, because if I was using RTC all those Robots would be dead whereas using the annoying TBC I'm stuck waiting on the computer to draw me a lucky break with the right critical hit or the right movement of the enemies to my advantage, but TurnBasedCombat as I've stated before is very limited in comparison to anything approaching Real Time, but by all means sometimes it can be harder, but so damn annoying! But enuff off-topic talk this belongs if that other Thread on the go about the viablility of TCB, I think it was called TBC should we continue to live in the 70s.

but anyway I'm just having a laugh really hope Agent C takes it that way.


Yeah, I don't want this to turn into a TB vs real-time thread (don't we have one of those?). I just want to know which one people prefer.

Anyway, I've tried TB and it's very nice and all- very functional and much better than Fallout 1 and 2. It's just really slow going, which is why I considered playing in CTB. The problem with CTB is I have no idea how to win using it. Most battles end up with me having to get the jump on the enemy with my squad and standing around as they are slaughtered (or an unlucky burst kills me). Any tips on how to use the CTB better or speed up the TB?
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Jack Moves
 
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Post » Sat Feb 12, 2011 4:07 pm

Yeah, I don't want this to turn into a TB vs real-time thread (don't we have one of those?). I just want to know which one people prefer.

Anyway, I've tried TB and it's very nice and all- very functional and much better than Fallout 1 and 2. It's just really slow going, which is why I considered playing in CTB. The problem with CTB is I have no idea how to win using it. Most battles end up with me having to get the jump on the enemy with my squad and standing around as they are slaughtered (or an unlucky burst kills me). Any tips on how to use the CTB better or speed up the TB?


Sure thing, read my earlier post on this but also what I did was place my team in a close semi circle and have one team members run towards the enemy then run back and the enemies would usually run after them into a hail of bullets and utilise your surrounding as well. In a certain mission I used sneak to get all my team into place and ready for killing time, remember to turn off Aggressive stance when your positioning your troops or they'll start shooting at the enemy before you've placed all your team and then select aggressive mode when you've highlighted all your team, but the more you use CTB the faster you'll get at deploying or controlling all your team but its was placement, concentrated firepower and weapon choice that won most of the harder battles. Just try it a few times you'll get the hang of it no problem, I fumbled a bit at the start but after a while it was second nature. But getting the jump on your enemy is exactly what you have to do sometimes, it is a tactic for victory and a good one. Yipe other times you'll be shredded big style, thats just the nature of the game. Thats why I say consider what weapons your using for which enemy, if you gonna be in a close quarter fight then your snipers should have machine guns or shotguns and mid to long range rifles or sniper rifles and also single of burst may come into play, try and get your enemy close and burst everything you have, sometimes you'll die sometimes you'll suceed. Other times it'll be burst shotguns and a rocket launcher and a sniper and machine guns, as I siad depends on the enemy and also the situation you're in. For long range combat I usually have 3 teams of 2, usually 3 snipers with an accompanying backup, the sniper lying down with a machine gunner or shotgun guy kneeling just behind them incase the snipers are rushed by enemy forces, the 3 teams in a fairly close Trident formation. Using Formations in teams of 2 inching there way up the street. At times you will just have to micromanage each member but it doesn't take that long once you've practiced a bit.

Oh and as for preferences you'll find a mixed bunch, some perhaps most like TB which keeps inline with the original games and then the rest are usually late-comers/shooters FO3 first timers. But we'll never agree which is better lol but when I have the option I would never use TB.
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Nomee
 
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Post » Sat Feb 12, 2011 10:46 am

while you and other people just like living in a 1970s gameplay ethic, thats cool as well. At times, lets say in FO1 using TBC is harder, than anything like real time combat, because if I was using RTC all those Robots would be dead whereas using the annoying TBC I'm stuck waiting on the computer to draw me a lucky break with the right critical hit or the right movement of the enemies to my advantage, but TurnBasedCombat as I've stated before is very limited in comparison to anything approaching Real Time, but by all means sometimes it can be harder, but so damn annoying! But enuff off-topic talk this belongs if that other Thread on the go about the viablility of TCB, I think it was called TBC should we continue to live in the 70s.

I don't recall any of my PC games even into the early the 80's as being turn based. It really isn't 70's aesthetic. TB and RT are two design tools that are used to suit a project's intended goals... Same as you have a pipe-wrench and a crescent wrench; both are specialized for a certain task that the other one is not very good at.

As for Realtime play you should try http://www.youtube.com/watch?v=k3uyNLrrP84&p=130412671B68EDAA&playnext=1&index=2 if you can (Bungie made that game just before they made Halo). Its one of the best RTS games that I have ever played.

*Speaking of "dated gameplay", this is what I'm playing lately...(in between sessions of Vampire Bloodlines and Painkiller)
http://www.youtube.com/watch?v=0Pg7nZwwnaI&feature=related

but anyway I'm just having a laugh really hope Agent C takes it that way.
Its all in good fun. :foodndrink:
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Rhi Edwards
 
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Post » Sat Feb 12, 2011 6:41 am

quick note, busy at work, but turn based combat really originated with Dungeons and Dragons in the 1970s

that Myth 2 looks pretty good, there was actually a turn-based game in the 1970s for the BBC, check wiki, anyway no more talk of such things, got chastised last time :)
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Nathan Barker
 
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Post » Sat Feb 12, 2011 3:50 pm

I play real time with Tactics. I just enjoy it more then TB. It's just alot more flued.
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Vicky Keeler
 
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Post » Sat Feb 12, 2011 8:35 am

Isn't there a pause button?
I think that when I played it I hit the pause button a looot of times just like when I play Baldurs Gate.


Nope, but I wish it was like that. Trying to coordinate all of your squad members in CTB was hard.

quick note, busy at work, but turn based combat really originated with Dungeons and Dragons in the 1970s

that Myth 2 looks pretty good, there was actually a turn-based game in the 1970s for the BBC, check wiki, anyway no more talk of such things, got chastised last time :)


Sure your not forgetting about Chess?
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Naazhe Perezz
 
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Post » Sat Feb 12, 2011 1:33 pm

Chess. Yes xD completely

I found co-ordinating the team members on CTB was pretty hard at first but I got it pretty quickly.
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Matt Terry
 
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Post » Sat Feb 12, 2011 12:59 am

Whys that? Gameplay to fast for ya? Or are your little men and women running away from combat? :whistling: It is a combat game mate not an athletics game. :toughninja: Yeah I can imagine Team Coward in action, Oh! Oh! All the bullets!, aaaaarrrggghhhh, whats happening? pause, pause, wheres pause, aahhh the comfort zone of TBC. :tops:

Because in the real world, I am one person - Not five, and I also work in real time, not fast-forward.

This way I can give the game the true focus that combat deserves, rather than trying to spin 5 different plates.
quick note, busy at work, but turn based combat really originated with Dungeons and Dragons in the 1970s

Funny. I thought Chess was much older than that.

Calling "Turned Based" old and "Real time" new is completely wrong. They're different tools for the job as Gizmo said. Real time games/combat training has been used by armies for millennia to train troops.

That, and one could not play Civ in real time (without it no longer being Civ).
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Marnesia Steele
 
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Post » Sat Feb 12, 2011 4:15 pm

Theres no I in Team xD and yes someone did point out I'd forgotten Chess.
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Motionsharp
 
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Post » Sat Feb 12, 2011 1:00 pm

Are people here suggest that turn based combat is obsolete because it's older than real time?
(Because if that's the case then I'll remind you that people fought actual fights in real time/real life waaaaaay before chess was invented - therefore real time is obsolete and if you and other people just like living in a prehistoric gameplay ethic, thats cool as well.)
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Anthony Santillan
 
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