So now I see this in the GECK WIKI about Global variables.
Globals
From GECK
Link to TES4 Construction Set Wiki: Globals
In addition, a new checkbox is added for the GECK: "Constant". Checking this box will make changes to this value not persist through game saves. If the global is to be used as a hidden mod setting value, this checkbox must be un-checked.
From GECK
Link to TES4 Construction Set Wiki: Globals
In addition, a new checkbox is added for the GECK: "Constant". Checking this box will make changes to this value not persist through game saves. If the global is to be used as a hidden mod setting value, this checkbox must be un-checked.
If that description is right (its a little convoluted tbh), that right there would be able to pass you intelligence as to if this is a fresh load of the gamestate. You'd make your mod create a global variable, check the box, and set that value thingie to 1. Then, you'd run a quest script or something which would, if it ever sees that value as 1, it sets it to 0 and at that moment in time presumes that the game has been reloaded.
Now that I know this, I might run off and use it. haha.