Its not like what you think it is a timed transparent pop up message that fallout had. I just didn't feel like explaining that much detail because I had a lot of other points I wanted to hit.
I'm with Pseron Wyrd. Although I think Fallout's UI is way cool, it just doesn't fit TES. If it was me there would be nothing on screen. I hate bars for example. I know they are simple but they lack the artistic touch of the game. I'm not a scripter nor artist but I decided to make something on the matter. Yes, this really bothers me, that should explain why it is my first mod.
(This is WIP, it will have auto fade and manual appearing features. I will make a transparent crosshair too.)
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/new%20UI/New-UI-11.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/new%20UI/new-ui-33.jpg
They look horrible, also I have to move them around a bit. But I think this is better than those bars and also a better fit to game's theme.
This is what I experience with Morrowind, when I start the game first time, I needed the feel to check my xp on my skills and leveling. I realized later, I just needed confirmation that my action is being recorded. After that I never looked back to skill progression meter. Now if you remove it, it won't be the same. It should be there, to assure the system is working. But after that, it can be something deep in the gui. So the gui is under our command. Oblivion is like that too. Except its auto-pop journal and markers.
Ehh, I'm just feeling out what pop-ups he thinks are alright.
I would be alright with having a smell/environment indicator at the top of the screen, that you can toggle. It would tell you about the smell and any other info they feel like giving you for any given place when you enter, or any time you click the refresh on it.
http://s51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2010/sc03/?action=view¤t=MGE-stormy.jpg
This is the most awesome visual indicator I have ever seen. This is thousand times better than any on screen hud. But I also like Ghost Recon's hud view indicators. The gui must fit the game. TES is about details. Now putting an on screen indicator is laziness, imho. If we want a smell indicator,
visual:
particle effects, flies for bad odor, pollens for nice smells.
sound:
Our characters are not totally mute like Gordon Freeman. Yes they don't talk but they can cry, hmpf, ahh.. They can react to smells realistically too this way. There can even be character hand gestures.
These can be done if you work on a solution for smells indication. Doom has flash like guis. It fits. But for TES we should think bigger.
If anything will be made for TES, it must serve immersion.