» Thu Feb 17, 2011 5:42 am
Well, if the 'GetTalkedToPC' function isn't working (I haven't used that one myself, so I can't talk from experience), then do it another way. For example, set a variable once the PC has talked and use the GetScriptVariable or GetQuestVariable as a condition instead. The variable could be zero to start, then set to 1 once the PC has talked to the talking activator.