Has anyone tried, or knows how, one might create a Fallout3.esm which contained the content of my mods as a direct replacement and addition of content?
I am not god's gift to FO3edit but I did try a few things, I couldn't make it happen, though.
FO3Plugin ran out of memory on this one, bigtime.
A few days ago, I had a specific interest in doing this relative to testing for malfunction issues relative to navmesh. But in general I guess I am curious as to how to do it because I suspect that the game, re-done in this way, would malfunction less and be more stable than using multiple .esps and .esms. So, I am curious.