Fast Travel 2

Post » Sun Feb 20, 2011 6:34 am

i dont understand the issue with fast travel. dont use it if you dont want to, but dont complain that they made the game bearable for the thousands of others that dont want to walk from one end of the map to the other and back again.


Did you actually read the thread?
Or did you just see the words 'Fast Travel' and feel the need to give your 2 cents?
The statement "dont like it, dont use it" has been said many times in this thread alone and each time some one outlines the reasons it isnt a valid argument...
If you really dont understand the issue with oblivions fast travel, go back and actually read the thread.
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Campbell
 
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Post » Sun Feb 20, 2011 3:18 am

:shakehead: Yeah but nah, horses weren't all that much faster than people, and they tended to die all the time (except for Shadowmere) so horses are not a replacement for silt striders and boats and other transport


JESUS CHRISTO didnt you read what i said.

Morrowind style + more locations + fast horses= nothing is really to far away, for hardcoe mode OF COURSE in said mode horses should be more expensive at least the good ones (you know like IRL)

so

casual mode=insta travel for people who dont care about immersion and if they want buy a horse so they can beat the game faster

THE OTHER MODE

"hardcoe" mode=morrowind styel fast travel with expensive horses

this way the thread ends and everyone is happy.
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Emma
 
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Post » Sun Feb 20, 2011 10:11 am

JESUS CHRISTO didnt you read what i said.

Morrowind style + more locations + fast horses= nothing is really to far away, for hardcoe mode OF COURSE in said mode horses should be more expensive at least the good ones (you know like IRL)

so

casual mode=insta travel for people who dont care about immersion and if they want buy a horse so they can beat the game faster

THE OTHER MODE

"hardcoe" mode=morrowind styel fast travel with expensive horses

this way the thread ends and everyone is happy.

You missed the part where Morrowind's style of fast travel was just as immersive as Oblivion's, it's still point and click with you ariving to a select location miles away in an instant.

Stop with the Morrowind = Harcore crap, the only difference between that game's fast travel and Oblivion's was that you could only do it from certain locations, I don't even know if Bethesda should even bother with catering to an elitist minority considering that it has been said time and time again that it is entirely possible to just limit your fast traveling from city to city.
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Lexy Corpsey
 
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Post » Sun Feb 20, 2011 2:10 pm

I do get a kick out of the people that don't want fast travel but if it's there they'll use it, complaining while they do. And they don't like the self control argument, which to me is a bit amusing.

I like options. Many times I don't bother with fast travel, I'll walk around and explore, especially off the road. I'll spend hours doing that. But then there are other times when I'm more interested in playing out a quest quickly so fast travel it is. I'd rather have options than the game to force me to one way or another. That's just my two cents.
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Cameron Garrod
 
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Post » Sun Feb 20, 2011 10:33 am

You missed the part where Morrowind's style of fast travel was just as immersive as Oblivion's, it's still point and click with you ariving to a select location miles away in an instant.

Stop with the Morrowind = Harcore crap, the only difference between that game's fast travel and Oblivion's was that you could only do it from certain locations, I don't even know if Bethesda should even bother with catering to an elitist minority considering that it has been said time and time again that it is entirely possible to just limit your fast traveling from city to city.


You forgot you had to pay for morrowinds fast travel and at some points (early game) it wasn't economically viable, and the fact your using a SILT STRIDER, or a BOAT, or MAGES guild, or a SPELL it is more IMMERSIVE because your playing a RPG which should try to be IMMERSIVE. Click and teleport isnt IMMERSIVE.

So yeah i'll just restrict myself to cities and then drop money on the ground to pretend like i'm using a transportation network yeah total immersion bro. I dont get why the casauls dont understand RPG's are supposed to be immersive not just beat it then play the next game asap.

Also the minority just outvoted everyone else on this forum. Theirs a reason companies cater to a core userbase because they know who will always be there to buy there stuff, core users are also great for advertising SEE starcraft 1 professional scene :). Now there is a silly minority.
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Maya Maya
 
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Post » Sun Feb 20, 2011 3:01 am

You missed the part where Morrowind's style of fast travel was just as immersive as Oblivion's, it's still point and click with you ariving to a select location miles away in an instant.

Stop with the Morrowind = Harcore crap, the only difference between that game's fast travel and Oblivion's was that you could only do it from certain locations, I don't even know if Bethesda should even bother with catering to an elitist minority considering that it has been said time and time again that it is entirely possible to just limit your fast traveling from city to city.

No you are doing it wrong!

If you want to disintegrate the computer based actions to elements like pointing a mouse and clicking and the like, any action in the computer, not only games, are the same, and there is no differentiation between playing Skyrim, and browsing the internet.

This is Skyrim, a role playing game made by BGS, so let's role play, OK?

Morrowind:

You are a barbarian Nord, with little magic, and you walk toward the ferry man and ask, where do yo go from here?
He says Dagon Fell, and Hla Oad.
You decide Dagon Fel is near your destination, so pay him to carry you there.
In Dagon Fel, you exit the ferry and stand besaide it, ready to move on.

Summary: Harder to play, but has more immersion for role players, and not for casual players.

Oblivion:

You are a barbarian Nord, with little magic, and you want to go in the middle of a wilderness with no civilized settling anywhere near, but you have been here before.
The player opens the map, not you the Nord character, and clicks on the cave entrance near the point of your destination, and suddenly you are standing near the cave entrance, ready to move on.

Summary: Streamlined, and easier to play, but you are doing in in the UI, not in the game environment itself, so has no immersion regarding the actual, role playing, and can only be translated to: "You somehow traveled to this position, and we cut the details."

So...
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Darren Chandler
 
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Post » Sun Feb 20, 2011 3:30 am

I vote GTA / Red dead Redemption style :thumbsup:

However, if given the choice of 'Oblivion vs. Morrowind' I'd say Morrowind... OR have both implemented with an option to 'disable' fast travel :D
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Taylah Haines
 
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Post » Sun Feb 20, 2011 3:40 pm

Rockstar games with GTA 4 and RDR do it the best way IMO.

They have the whole travel system with taxis/coach('Slit Strider'), where you can just wait and watch things go by in the cart/coach, or take a nap and instantly get there.
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Trey Johnson
 
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Post » Sun Feb 20, 2011 1:32 am

No you are doing it wrong!

If you want to disintegrate the computer based actions to elements like pointing a mouse and clicking and the like, any action in the computer, not only games, are the same, and there is no differentiation between playing Skyrim, and browsing the internet.

This is Skyrim, a role playing game made by BGS, so let's role play, OK?

Morrowind:

You are a barbarian Nord, with little magic, and you walk toward the ferry man and ask, where do yo go from here?
He says Dagon Fell, and Hla Oad.
You decide Dagon Fel is near your destination, so pay him to carry you there.
In Dagon Fel, you exit the ferry and stand besaide it, ready to move on.

Summary: Harder to play, but has more immersion for role players, and not for casual players.

Oblivion:

You are a barbarian Nord, with little magic, and you want to go in the middle of a wilderness with no civilized settling anywhere near, but you have been here before.
The player opens the map, not you the Nord character, and clicks on the cave entrance near the point of your destination, and suddenly you are standing near the cave entrance, ready to move on.

Summary: Streamlined, and easier to play, but you are doing in in the UI, not in the game environment itself, so has no immersion regarding the actual, role playing, and can only be translated to: "You somehow traveled to this position, and we cut the details."

So...



They're both "you somehow traveled to this position, and we cut the details". The only extra detail stilt riders give you is that you take a stilt rider to the city, but then again mounting a horse and fast traveling in Oblivion gives the same extra detail.
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Kahli St Dennis
 
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Post » Sun Feb 20, 2011 2:41 pm

They're both "you somehow traveled to this position, and we cut the details". The only extra detail stilt riders give you is that you take a stilt rider to the city, but then again mounting a horse and fast traveling in Oblivion gives the same extra detail.


Yep, one way is no more immersive (As least to me) than the other. Morrowind makes you work a little harder to get around. Some people like that, others - not so much. Personally I dont mind either system.
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jessica breen
 
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Post » Sun Feb 20, 2011 12:27 am

They're both "you somehow traveled to this position, and we cut the details". The only extra detail stilt riders give you is that you take a stilt rider to the city, but then again mounting a horse and fast traveling in Oblivion gives the same extra detail.

If we cut out the additional detail of talking to the ferry man, and the detail of deciding the best route, and the detail of traveling with a ferry, and the in-game actions for doing so, i.e. the role playing, compared to the UI action of Oblivion with no such in-game actions...

Then yes they are the same. :)
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Farrah Barry
 
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Post » Sun Feb 20, 2011 12:29 pm

If we cut out the additional detail of talking to the ferry man, and the detail of deciding the best route, and the detail of traveling with a ferry, and the in-game actions for doing so, i.e. the role playing, compared to the UI action of Oblivion with no such in-game actions...

Then yes they are the same. :)



ehhh as I said.. mount your horse. You've just done the same role playing. You figured out the route the first time you got there.. when you unlocked the fast travel to the location.
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Tiffany Carter
 
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Post » Sun Feb 20, 2011 12:44 pm

ehhh as I said.. mount your horse. You've just done the same role playing. You figured out the route the first time you got there.. when you unlocked the fast travel to the location.

But you have to go to the menu, it's the player who open the menu not the character.

I dont think OB fast travel should be removed, because many players want it.
What i want is the devs implement morrowind and oblivion fast travel at the same time so everyone is happy
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Channing
 
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Post » Sun Feb 20, 2011 4:57 am

But you have to go to the menu, it's the player who open the menu not the character.

I dont think OB fast travel should be removed, because many players want it.
What i want is the devs implement morrowind and oblivion fast travel at the same time so everyone is happy


You open the map yes.. I think it's safe to say your character would open the map as well.. more than once.

I totally agree with you that having both is the best and I've said it in all my posts here. I just don't understand why my way of roleplaying (and that of many others I'm sure) must not be considered roleplaying.
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Sunny Under
 
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Post » Sun Feb 20, 2011 1:01 am

I totally agree with you that having both is the best and I've said it in all my posts here. I just don't understand why my way of roleplaying (and that of many others I'm sure) must not be considered roleplaying.


Frankly I don't even understand why there are inns and beds pretty much all over at all. Because let's face it, they really serve little purpose. There is nothing (or, at least very little) in the game that requires me to rest and sleep and eat and drink. Why would I as a developer spend time and effort on systems that aren't used? If I made such a system, I'd make damned sure they had good gameplay value, and *reason* for being used.

If I was a developer and made all these nice things that make up an economy system, would I give into players request for a starting bonus of 10000 gold, because it would make their life convenient for players that don't have *time* to play their game? Guess again. I want a travel system like everybody else. But I want it to be a proper one, instead of "click & appear" without any sort of effect. I never saw anyone complaining about traveling in GTA games took too long, so they had to add "click & appear". It's really weird how a game that is more a role playing game than GTA will ever be, is the one where folks request it :\

Giving into requests like this would pose a big problem for me, if I was a developer. I.e. with a "click & appear" system like today, I can't make quests that is based on reaching the destination within a certain amount of time. With a *proper* fast travel system, you'd have to try to best match the options given so that you can try to get there in time, i.e. by activating "use services", "travel fast". If "use services" (because they aren't running this day) causes too long time, you uncheck it at the cost of running a greater risk of being attacked. You still have a fast travel system, but you cannot cheat (spell effects), and you pay up for added safety, and you'll get to your destination in about the same time as those traveling manually (either by walking or using travel services manually).
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Juan Cerda
 
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Post » Sun Feb 20, 2011 4:37 am

The Morrowind system wasn't all that bad. Reminded of Stalker Clear sky
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bimsy
 
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Post » Sun Feb 20, 2011 11:01 am

Frankly I don't even understand why there are inns and beds pretty much all over at all. Because let's face it, they really serve little purpose. There is nothing (or, at least very little) in the game that requires me to rest and sleep and eat and drink. Why would I as a developer spend time and effort on systems that aren't used? If I made such a system, I'd make damned sure they had good gameplay value, and *reason* for being used.

If I was a developer and made all these nice things that make up an economy system, would I give into players request for a starting bonus of 10000 gold, because it would make their life convenient for players that don't have *time* to play their game? Guess again. I want a travel system like everybody else. But I want it to be a proper one, instead of "click & appear" without any sort of effect. I never saw anyone complaining about traveling in GTA games took too long, so they had to add "click & appear". It's really weird how a game that is more a role playing game than GTA will ever be, is the one where folks request it :\

Giving into requests like this would pose a big problem for me, if I was a developer. I.e. with a "click & appear" system like today, I can't make quests that is based on reaching the destination within a certain amount of time. With a *proper* fast travel system, you'd have to try to best match the options given so that you can try to get there in time, i.e. by activating "use services", "travel fast". If "use services" (because they aren't running this day) causes too long time, you uncheck it at the cost of running a greater risk of being attacked. You still have a fast travel system, but you cannot cheat (spell effects), and you pay up for added safety, and you'll get to your destination in about the same time as those traveling manually (either by walking or using travel services manually).


In that case you shouldn't want fast travelling at all. Including Morrowind's. Have a caravan take you real time (no skip option) stop at inns, etc But no one would want that ofcourse. Oblivion style fast travel can incorporate time and expenses and stuff... in which case... welcome to Daggerfall's system. The system I voted for anyway. (it could even incoroporate random encounters based on a survival/wilderness lore skill, but then we get too D&D).

The devs want us to enjoy the world because we want to, not because we have to wonder around the same places in order to do the quests. That's why there is fast travel system in the first place. To skip things you've done 100 times already. Doing that by having a system that makes you do a different thing 100 times (taking caravans to different cities until you reach the city you want) while at the same time not letting you stay true to common concepts (like a knight riding his horse to his destination) isn't the best option IMO.
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MISS KEEP UR
 
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Post » Sun Feb 20, 2011 7:14 am

Choosing how you will travel, such as walking, taking a horse or such. And depending on your athletics/acrobatics.
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Sabrina Steige
 
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Post » Sun Feb 20, 2011 5:14 am

http://www.youtube.com/watch?v=QJwITIhqUgc

Just Cause 2, a casual action game at its finest. In above video, cutscenes were skipped and it is still taking more than 30 seconds. Fun fact: it doesn't have a loading screen normally.

It is locked at the start of the game.

Game world is 26 times larger than Oblivion. (Keep in mind: The game has no loading screen. :yes: )

Even it is large like that, why would anyone use FT when there are cars, boats, planes with all kinds of variety... Good game design + Wonderful graphics = Game of the Year.

Why would anyone not want to have boats in the game? Or other travel options. Morrowind has 6+ options. Oblivion 1.5.

Daggerfall(Oblivion+consequences)+GTA4/RDR(Morrowind(+improvements)+scenery)+mounts(more than one!)

Edit: FT is free in Just Cause 2, but that's because we are friends with Black Market. :D
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Solène We
 
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Post » Sun Feb 20, 2011 8:40 am

http://www.youtube.com/watch?v=QJwITIhqUgc

Just Cause 2, a casual action game at its finest. In above video, cutscenes were skipped and it is still taking more than 30 seconds. Fun fact: it doesn't have a loading screen normally.

It costs money.

It is locked at the start of the game.

Game world is 26 times larger than Oblivion. (Keep in mind: The game has no loading screen. :yes: )

Even it is large like that, why would anyone use FT when there are cars, boats, planes with all kinds of variety... Good game design + Wonderful graphics = Game of the Year.

Why would anyone not want to have boats in the game? Or other travel options. Morrowind has 6+ options. Oblivion 1.5.

Daggerfall(Oblivion+consequences)+GTA4/RDR(Morrowind(+improvements)+scenery)+mounts(more than one!)


Sounds great :biggrin:
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tiffany Royal
 
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Post » Sun Feb 20, 2011 12:51 pm

I hope Bethesda has taken time to make Morrowind style travel services but not having them is not deal breaker for me as Oblivion style FT, while sometimes feeling bit like cheating, is better than no FT. I just hope they make random encounters part of the FT this time, maybe not when travelling between major cities but definetly when traveling from/to some remote wilderness location.
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Mizz.Jayy
 
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Post » Sun Feb 20, 2011 4:46 am

No we are getting it, Pete Hines(sp?) said so. When asked if fast travel would be optional he responded: "When has fast-travel not been optional?"(or something similar, it was like that, cant remember his exact words.) General consensus was it was Ob style fast travel, which I dont mind.

I know... but I wish it was like Morrowind again. Although that was a bit of a money drain that wouldn't have worked on my Oblivion income.
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zoe
 
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Post » Sun Feb 20, 2011 1:03 pm

I hate the Oblivion style, i hardly never use fast travel but it svcks to walk 2 hours from city to city so my suggestion is:

Hopefully a fast travel toggle on/off system
Even more hopefully the services from Morrowind
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Lawrence Armijo
 
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Post » Sun Feb 20, 2011 8:01 am

They're gonna add fast travel regardless so anyone who doesnt want to use it, then dont use it. I probably wont for a while just to explore and become familiar to every area of the game. Thats means i will walk my lazy a$$ around for a while.
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Melissa De Thomasis
 
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