I downloaded WindowsGlow 2.2 by Max aka. NOBODY. However, there is a problem with 32.nif, the tavern in Pelegaid. All of the lower wood beams aren't texturing properly. I looked at the NIF (in NIFskope) and it appears to have a texture for them. I even tried changing the texture to something else that already appears on the building. The color of the beams changed to match the new texture, but they still weren't textured properly.
Has anyone fixed this, or is anyone able to tell me why the game isn't rendering the texture properly?
The UV mapping is hosed for the wood trim areas on that version of 32.nif. To fix this do the following:
* open 'x\ex_common_tavern_01.nif' in NifSkope
* select the NiTriShapeData (5) associated with the NiTriShape node (1) that contains 'Tx_wood_brown_posts_02.dds' NiSourceTexture (3); right-click NiTriShapeData (5) and choose Block > Copy
* File >> New Window
* in the new NifSkope window, open '32.nif'
* select the same NiTriShapeData (21) branch, right-click and choose Block >> Paste Over
* save as '32.nif' (you might want to save in a new folder).
That will restore the correct UV mapping for the wood trim areas.
The old version of 32.nif from a previous version of Windows Glow also has the correct UV mapping, but that version doesn't have the flickering window lights at night which was added with v2.2.
I've done a similar fix for this myself, one that uses the UV mapping from old version of 32.nif and retains the flickering window lights - if you can't get it to work, I might be persuaded to make my fixed mesh available.