Let's see how Morrowind and Oblivion handled this.
Morrowind: It has quite the neutral start, full of mystery. For unknown reason we are released into this unknown land, with the hint of some prophecy.
What it accomplishes: Without much intro it manages to set just the right atmosphere. Though many can be confused and disoriented by the vague outlining of the story.
Oblivion: We're instantly thrown into the story, meeting the emperor and all. Obviously an attempt to make the story more clear, but as a prisoner it's not appropriate
in my opinion to meet the most powerful man in the land right away. It takes away the feeling of how small you are versus the world, how much you have to prove.
As explained, we've had one intro with little story, and one with too much of it. Given, when those games were shipped the technology didn't give much room for good intros
due to poor animation and rather bad face models. But now I believe they have just the right tech to pull something off.
I'll try to describe one intro which could immerse one into the elder scroll skyrim, without spoiling too much.
Scene 1
You are woken by another prisoner. "Hey, you've been out for quite a while since the guards knocked you out. You shouldn't resist the inevitable. We're on a transport
heading south." Mind starting to clear, you realize indeed you are moving. Barely having regained consiousness, something enters your frame of mind.
Swamping the sounds of the moving wagon, something massive approaches, moving the in the direction of the wagon, soon to cross path. Metal clashing against metal, booming voices,
men chanting the words of war. Then, emerging into your field of view this eloquent formation of the royal guard. Their presence vibrate through your body.
Representing valor, authority, strength and power, everything you aren't. Slowly pacing onwards like one single unit towards some distant location, for a purpose unknown to you.
Humbled, you realize how meaningless your are at this point. The scene fades.
Scene 2
Approaching a middle sized yet impressive city. The city castle towering over you, displaying the power of authority. The city gates, struggling against mother nature, opens slowly.
Suddenly, tomatoes come flying, kids laughing as they throw at the wagon. Nobles murmuring disgruntled as they watch the lowly scum of society enter their beloved city.
As the wagon gets further in, the buzz of voices heightens. Despite the deafening sound of a large crowd, one voice carries through the wind with undeterred force.
"The king has succumbed, the empire falters. We must take a stand to bring order out of chaos. Now is the time of swift action." The orator skillfully paint with his words.
The wagon stops, you get to view this ongoing event. Appearently, the transport stopped for supplies and rest over the night. The prison guard gives you some food. Scene fades.
Scene 3
Once again you approach a settlement, this time around though, it seems abandoned in comparison. You must literally be on the edge of nowhere. The village is one of the
empires designated prison camps. The citizens are simple men, farmers, smiths, traders or prison workers. Once inside the village, you watch the decadence.
Dirty streets, poor people, silence. You are place inside your cell. Two weeks passes. An old man gets placed in the neighbouring cell. He looks wise and experienced.
In my opinion, some kind of intro like this would immerse the player straight into the world and its story, without spoiling too much.
It would work on both die hard Rpgers and console kiddies. I think that the potential for intros are limitless, and would give the game a boost to another level.
On second thought, Morrowind and Oblivion might have been hard to work with considering their plots, but I think Skyrim would be perfect for something like this.
Yay, or nay? Should Bethesda focus somewhat on a better intro to get players immersed right of the bat, and make them want to explore the world?