» Thu Feb 24, 2011 11:17 pm
not too hot and not too cold is always the best solution.
having strong boss like monsters and hordes of lesser creature is always great, also having the quest related NPCs level with you is a good thing, if done right, example instead of making a level 50 clan fear, you will face 5 level 15 clan fears and 3 level 20 hungers or something, more monsters on screen is always better than an HP sponge.
challenge is very important in any game, you must have places you can not go to if you are level 1 and amazing epic loot at the end of a long dungeon.
leveled quest items is a [censored] idea that should be scraqed on the spot, their should be "low" level quests that give average rewards and "high" level quests that give epic rewards, put a level requirement on some quests its not that horrible to imagine, many games use it.
leveled rewards are just plain bad, if you can imagine another solution for them go for it, its not like my idea is uber.
challenge in the game should come in the form of combat and magic and stealth and NOT WHO HAS MORE HP WINS.