Goofy visual using FWE?

Post » Fri Feb 25, 2011 4:15 am

I finally got FWE installed and working, along with GNR radio MWTCF, MMM, DUI, EVE, WMK. I got it fired up and noticed something weird initially in the birthing scene, Doctor Li was surrounded by a strange red halo. I didn't agonize over it, as I was jumped into Waking Up! (so cool! love this mod!). When I somehow made it to Megaton, one of the megaton settlers, was also surrounded by this weird halo. Anybody have any ideas as to what's going on? I'm sure I'm responsible for it somehow, but really don't know whats up.

http://i32.photobucket.com/albums/d1/themountainthatpwns/ScreenShot1.jpg

http://i32.photobucket.com/albums/d1/themountainthatpwns/ScreenShot0.jpg

Running WinXP, Service pack 3
Pentium® D CPU 2.80 GHz
1.5 GB of DDR2 RAM
NVIDIA GeForce 8500 GT w/ 512 DDR2 RAM

In FOMM i have ordered as follows.

Fallout3.esm
BrokenSteel.esm
PointLookout.esm
CRAFT.esm
CALIBR.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
CALIBRxMerchant.esp
CRAFT - Activation Perk.esp
DarNifiedUIF3.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - FWE Optional Worn Weapons.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
Stealthboy Recon Armor - CRAFT.esp
EVE.esp
EVE - FWE Master Release.esp
EVE - FWE Master Release (Follower Enhanced).esp
EVE - FWE with WeaponModKits.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - FWE Master Release.esp
Mart's Mutant Mod - FWE with EVE.esp
Mart's Mutant Mod - XFO.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Zones Respawn.esp
GalaxyNewsRadio100[M].esp

Total active plugins: 35
Total plugins: 53


I know my system is a bit old and I do have the graphic quality turned down to medium and it runs pretty well. Sometimes do get a stutter, but nothing drastic. Any suggestions would be greatly appreciated!

Thanks!
User avatar
Charlotte X
 
Posts: 3318
Joined: Thu Dec 07, 2006 2:53 am

Post » Fri Feb 25, 2011 9:57 am

looks like a missing mesh.
User avatar
Madison Poo
 
Posts: 3414
Joined: Wed Oct 24, 2007 9:09 pm

Post » Fri Feb 25, 2011 3:28 am

That means that whatever gun that person has equipped is missing it's mesh. To fix it, reinstall the files from FWE Master Release Assets pack. There should be a lot of subfolders in Fallout 3/Data/Meshes after that.

I like the one used in some Oblivion mod more, yellow star with the text "WTF?! I'm a missing mesh!", tells you right away what's wrong :D
User avatar
Cccurly
 
Posts: 3381
Joined: Mon Apr 09, 2007 8:18 pm

Post » Fri Feb 25, 2011 1:16 am

That's a missing mesh alright. When in doubt, I take the anol long way around to be sure I'm getting everything put in its right place. I have a folder that I download all of my mods to. I find the new zip/7z/rar or whatever compression was used for the mod and uncompress it into its own folder inside of my mods folder. Then I examine its contents to be sure of how it was packed up. When I know how it was packed, I just copy what I need and paste it where it needs to go in my fallout 3/Data folder. In short, check that you got the mesh & texture files for your mods dropped into your data folder where they are supposed to go. It's a couple more steps than just unpacking it right to your Data folder, but it makes sure I get it right the first time. Please let us know if you need more help! Good luck!
User avatar
sarah simon-rogaume
 
Posts: 3383
Joined: Thu Mar 15, 2007 4:41 am

Post » Thu Feb 24, 2011 6:24 pm

I did what you suggested and extracted the FWE master file into its own folder to look at its guts and all it popped out was a FOMM icon for an esm...

I'm having FOMM crank that monster back in there and gonna see if that does the trick.
User avatar
Lucie H
 
Posts: 3276
Joined: Tue Mar 13, 2007 11:46 pm

Post » Thu Feb 24, 2011 10:53 pm

Make sure you have archive invalidation applied

Also you shouldn't use any of these mods with FWE, since they're integrated or simply not required.:
Mart's Mutant Mod - XFO.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.esp

User avatar
Carlos Rojas
 
Posts: 3391
Joined: Thu Aug 16, 2007 11:19 am

Post » Fri Feb 25, 2011 5:52 am

Hmm, didn't fix it. Do you think it might be because I'm not using Classic Fallout Weapons?

When I initially fired it up, I kept crashing. I ran FOedit and found FWE was doing something w/ CFW, so I simply unchecked it and could load fine...




EDIT: Thanks Kai, I'll uncheck those and see how it goes.
User avatar
Rachyroo
 
Posts: 3415
Joined: Tue Jun 20, 2006 11:23 pm

Post » Thu Feb 24, 2011 10:19 pm

Hmm, didn't fix it. Do you think it might be because I'm not using Classic Fallout Weapons?

When I initially fired it up, I kept crashing. I ran FOedit and found FWE was doing something w/ CFW, so I simply unchecked it and could load fine...

EDIT: Thanks Kai, I'll uncheck those and see how it goes.

FWE doesn't do anything with CFW. Still you should not use CFW and FWE together, since CFW is integrated in FWE!

And unchecking those esps will not fix your problem, like I said make sure archive invalidation is applied.
User avatar
Sylvia Luciani
 
Posts: 3380
Joined: Sun Feb 11, 2007 2:31 am

Post » Fri Feb 25, 2011 12:37 am

I'm activated...

I tried pickpocketing the mob and she only loads caps, no weapons...
User avatar
brian adkins
 
Posts: 3452
Joined: Mon Oct 01, 2007 8:51 am

Post » Thu Feb 24, 2011 7:35 pm

Well, I'm still having the same problem. :banghead:

Today I did a full R/R of Fallout3, FOMM, every mod, DLC and even went so far as to delete my Bethesda Folders. Dumped my recycle bin, rebooted and started from scratch.

Put in primary game, patch 1.7, DLC BS/PL, FOMM, FOSE, FOedit, ArchiveInvalidated (activated!), then EVE, FWE, GNR, DUI, WMK, MMM.

Still have same mesh issue. It surrounds Doctor Li in the birth scene, so I didn't even bother trying to see if it was deeper elsewhere in the game because I know that it is. :sad:

What can I do in order to extract the mesh folder from FWE itself. When I use winRAR to, 'extract here' in a subfolder, then only thing that is birthed is a FOMM symbol esp/esm file, that is fairly large. 308Kb...

Suggestions for next steps would be great, I have nfc what I'm doing.

I checked my meshes folder and have quite a few sub-folders in there:
characters, clutter, creatures, effects, gore, MMMF3-clutter, OriginalGatlingEnhanced, projectiles, terminals, weapons.

I'm at a loss... :brokencomputer:
User avatar
Lil Miss
 
Posts: 3373
Joined: Thu Nov 23, 2006 12:57 pm

Post » Fri Feb 25, 2011 7:43 am


What can I do in order to extract the mesh folder from FWE itself. When I use winRAR to, 'extract here' in a subfolder, then only thing that is birthed is a FOMM symbol esp/esm file, that is fairly large. 308Kb...


You have the fomod version then i take it? And you propably meant 308 MB? If so, FOMM should be able to extract all the files to the right place, and since you use XP there is no UAC messing things up either. There really should be no reason for that to happen. Stupid question, but you do have enough drive space free?

A fomod file is propably just a renamed archive, so you should be able to extract it with a unpacker program, but it would propably be easier to just download the manual install version from the http://www.fallout3nexus.com/downloads/file.php?id=2761.
User avatar
Fluffer
 
Posts: 3489
Joined: Thu Jul 05, 2007 6:29 am

Post » Fri Feb 25, 2011 3:07 am

Suggestions for next steps would be great, I have nfc what I'm doing.


I'd try pinpointing what it is by loading the game - in your case perhaps checking the birth scene - with different mod set ups. Uncheck FWE and check Doctor Li etc. It can be hard pinpointing when starting out with loads of mods at the same time. When I reinstall Oblivion (haven't reinstalled F3 Yet) I always check that it seems to work with patched vanilla, then add OOO, load and check, add MMM, load and check, add the complete FCOM, load and check. Basically, I add one mod at a time, always keeping an eye out for issues/stability etc.
User avatar
jessica breen
 
Posts: 3524
Joined: Thu Aug 03, 2006 1:04 am

Post » Fri Feb 25, 2011 6:20 am

Great suggestions!

Troubleshooting! Oh yeah, I can do that!

Thanks for helping me get my mind going again.
User avatar
ANaIs GRelot
 
Posts: 3401
Joined: Tue Dec 12, 2006 6:19 pm

Post » Fri Feb 25, 2011 12:05 am

Okay, turns out something in FWE mainfile esm is doing it. I'm downloading the non-FOMOD version and we'll see how manually installing it works.

Thanks again team!
User avatar
Bigze Stacks
 
Posts: 3309
Joined: Sun May 20, 2007 5:07 pm

Post » Fri Feb 25, 2011 8:54 am

Tojka + Arkgnt FTW! Good work! I unchecked everything in FOMM and started adding things 1 by 1, found my FWE fomod was the issue, downloaded the manual version, unpacked it into its own sub-folder. I copied the meshes folder and pasted it into fallout3/data and BOOM! I'm back in action w/o red weird thing! :foodndrink: :bowdown: :fallout:

Thank you to everyone who responded, I'm so excited to go get my ass kicked by this mod!
User avatar
elliot mudd
 
Posts: 3426
Joined: Wed May 09, 2007 8:56 am

Post » Thu Feb 24, 2011 10:59 pm

Glad you got it to work, sounds like the fomod failed to install properly. I've never had that happen nor never heard that happenning, but computers do some weird stuff sometimes :brokencomputer:
User avatar
koumba
 
Posts: 3394
Joined: Thu Mar 22, 2007 8:39 pm

Post » Fri Feb 25, 2011 11:24 am

Hi! Me again. :sad:

Think this must be a mesh again, but I'm confused because I replaced my buggy mesh folder already...

Having trouble with Desert Eagle, flickers through many colors. Silver/Red etc...is this a mesh or would this fall under a different category, like textures?

http://i32.photobucket.com/albums/d1/themountainthatpwns/ScreenShot0-1.jpg
User avatar
jadie kell
 
Posts: 3497
Joined: Sat Jul 29, 2006 3:54 pm

Post » Fri Feb 25, 2011 12:20 pm

Click the Toggle Invalidation button in FOMM or grab http://www.fallout3nexus.com/downloads/file.php?id=944
User avatar
Guy Pearce
 
Posts: 3499
Joined: Sun May 20, 2007 3:08 pm

Post » Fri Feb 25, 2011 9:35 am

Yeah, had archieveinvalidation working. I decided to just paste all of the manual FWE folders into fallout3/data and resolved the problem. Basically it seems something strange happened w/ my fomod variety of FWE.
User avatar
Neil
 
Posts: 3357
Joined: Sat Jul 14, 2007 5:08 am


Return to Fallout 3