[concept/wip]uwfup

Post » Fri Feb 25, 2011 11:25 am

Unique Weapons for Unique People

Nexus:
http://www.fallout3nexus.com/downloads/file.php?id=11818

I recently thought that the game could have much more Unique weapons. I then came up with the idea of giving unique NPCs new unique weapons. Here are my ideas so far:

Legend:
[☻] Completed and working good
[☺] Completed but has bugs/not working properly/not fully tested
[V] Weapon completed but not yet placed in the game
[W] Progress started
[C] Just a concept

V1 Weapons - Released!
[☻] Lucas Simms - The 556th Judge (Unique Chinese Assault Rifle)
8lbs (7 original)
40 Round Clip (24 original
500 HP (400 original)
10 Fire Rate (8 original)
1 Spread (1.5 original)
750 Value (500 original)
Knockdown effect in critical hit.
Effective vs Evil/Very Evil characters, ineffective against Good/Very Good characters.

[☻] Mr. Burke - Silent Businessman (Unique Silenced 10mm Pistol)
Automatic
20 Clip Round (12 original)
200 HP (80 original)
350 Value (250 original)

[☻] Sarah Lyons - Steel Mistress (Unique Laser Rifle)
35 Damage (23 original)
Automatic
12 Round Clip (24 original)
Uses 2 ammo per shot (1 original)
2 Projectiles (1 original)

[☻] Jack Smith - Hannibal (Unique Sawed-Off Shotgun)
6lbs (4 original)
400 HP (250 original)
12 Projectiles (9 original)
1 Critical Chance (0 original)
+10 Damage vs Humans

[☻] Flash - The Gordon (Unique .32 Pistol)
5lbs (2 original)
250 HP (100 original)
Critical hit = 1HKO (When not sneaking)
0.5 Critical Chance (1 original)

[☻] Uncle Roe - The Trader (Unique Hunting Rifle)
7 Round Clip (5 original)
2.5 Critical Chance (1 original)
Damage based on amount of Caps in inventory

[☻] Dukov - Pimpin' Gun (Unique 10mm SMG)
500 Value (330 original)
300 HP (250 original)
x0 Critical Chance vs Males
x5 Critical Chance vs Females

[☻] Protector Casdin - Betrayed (Unique Ripper)
35 Damage (30 original)
+15 Damage vs Power Armor enemies

[☻] Walter - Scrap Treat (Unique Lead Pipe)
11 Damage (9 original)
EMP Effect

[☻] William Brandice - Fire Fighter (Unique Power Fist)
Fire effect (like Shishkebab)


V2 Weapons - Released!
[☻] Chinese Remnant Captain - Power of the People (Unique Chinese Assault Rifle)
10 Damage (11 original)
600 HP (400 original)
15 Critical Damage (10 original)
+5 Damage when using a companion

[☻] Allistair Tenpenny - White Feather (Unique Sniper Rifle)
10 Round Clip (5 original)
30 Damage (40 original)
80 Critical Damage (40 original)
7 Critical Chance (5 original)
No Spread (1 original)
Faster Semi-Auto shooting
Head Explosion upon Critical Death

[☻] Ymir - Aurgelmir (Unique Super Sledge)
30 Damage (25 original)
1HKO Critical Strike
Satisfying Recoil Effect upon Critical Death (sends enemy flying)
More effective vs Good/Very Good characters

[☻] Crazy Wolfgang - The Negotiator (Unique Missile Launcher)
50 Barter & 50 Speech Requirements
Faster Semi-Auto Fire Rate
6 Ammo Capacity (1 original)
30 AP (55 original)
250 HP (100 original)
30 Damage (20 original)

[☻] Eulogy Jones - Piece of Eden (Unique .44 Magnum)
45 Damage (35 original)
0 Critical Damage (35 original)
360 HP (240 original)
No Scope
x2 Critical Chance (1 original)
Enemy stops fighting for 5 seconds after critical hit (doesn't work on enemies with 7 or more Intelligence)

[☻] The Surgeon - Surgical Strike (Unique Missile Launcher)
Extremely High Chance to hit with VATS
Cripples Limbs
Removes all AP points after every shot (including Grim Reaper's sprint)
2 Clip Round (1 original)
2 Missiles per shot (1 original)

[☻] Grouse - Flaming Cherub (Unique Chinese Assault Rifle)
12 Fire Rate (8 original)
14 Damage
5 Critical Damage (10 original)
Fire Effect

[☻] Ryan Brigg - Flesh Processor (Unique 10mm Pistol)
More Effective vs enemies with flesh
13 Damage (9 original)
Faster Semi-Auto Fire

[☻] Evan King - Platelet (Unique Assault Rifle)
Bleeding Effect
12 Damage (8 original)
15 AP (23 original)
400 HP (300 original)

[☻] Sid - Rad Rod (Unique Lead Pipe)
Damage based on Radiation level
Plasma Effect Critical Hit
x2 Critical Chance (1 original)



V3 Weapons - WIP
[☻] Moira Brown - IMI M-31 Matol (Unique RockIt Launcher)
Grenade Launcher
Choose from 4 grenades as ammo (Frag, Plasma, Pulse, Nuka)

[☺] Bob - Painful Jr. (Unique Hunting Rifle)
x2 Critical Chance (1 original)
Knockdown Effect upon critical hit
Faster Firing rate

[☺] Lana Danvers - Peacekeeper (Unique Combat Shotgun)
Automatic
360 HP (240 original)
4 Fire Rate (1.5 original)
When Karma is Very Good:
x2 Critical Chance
+5 Damage

[☺] Gary 1 - Pistol Prime (Unique 10mm Pistol)
20 Round Clip (12 original)
12 Damage (9 original)
10 Action Points per shot (17 original)

[☺] Michael Masters - Hades's Reaper (Unique 10mm SMG)
AP Ammo (Ignores Armor)
15 Fire Rate (10 original)
45 Round Clip (30 original)

[☺] Linden - Shaman of Modelo (Unique Assault Rifle)
Animal Friend Perk added upon equipment (level 1, won't add if player already has perk)
12 Fire Rate (8 original)

[☺] Horace Pinkerton - Ionizer (Unique Plasma Rifle)
9 Projectiles (1 original)
3 Microfusion Cells per shot (1 original)
5 Spread (0.2 original)
18 Round Clip (12 original)
x1 Critical Chance (x2 original)
30 Damage (45 original)

[☺] Victoria Watts - The Conductor (Unique Railway Rifle)
40 Damage (30 original)
x5 Critical Chance (x3 original)
Better Zoom
0.5 Spread (0.75 original)
500 HP (200 original)

[☺] Lucky Harith - Shishlik (Unique Shishkebab)
20 Action Points (28 original)
45 Damage (35 original)
500 HP (750 original)

[☺] Paladin Hoss - Guardian (Unique Flamer)
20 Damage (16 original)
90 Round Clip (60 original)
10 Fire Rate (8 original)
400 HP (200 original)



Any more ideas? It will be cool to have someone help me with textures as I'm not so good with them...
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c.o.s.m.o
 
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Post » Fri Feb 25, 2011 4:16 pm

Bump?
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Amber Hubbard
 
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Post » Sat Feb 26, 2011 2:00 am

The names are really great!

I would caution against giving Simms and Burke especially such powerful weapons, because they can be acquired so early. If you can figure out a good scheme for matching the power of the weapons to the difficulty in obtaining them, I think this could be really neat.

gothemasticator
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Jason Wolf
 
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Post » Fri Feb 25, 2011 10:59 am

The names are really great!

I would caution against giving Simms and Burke especially such powerful weapons, because they can be acquired so early. If you can figure out a good scheme for matching the power of the weapons to the difficulty in obtaining them, I think this could be really neat.

gothemasticator

I thought about that, but I couldn't find a workaround (if I made a leveled list, you had to do the Power of Atom quest at a high level and that would svck). In the vanilla, you van get A3-21's gun at level 1 and it's easily one of the best weapons in the game (it's my vanilla favorite). One idea: I could place The 556th Judge in the Megaton Armory and Silent Businessman in Alister Tenpenny's Suite. Those places are let untouched until higher levels (usually...)
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Mari martnez Martinez
 
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Post » Fri Feb 25, 2011 4:30 pm

Burke's gun should be called "The Diplomat".
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Avril Churchill
 
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Post » Fri Feb 25, 2011 12:49 pm

Status Report:

Lucas Simms - The 556th Judge (Unique Chinese Assault Rifle) - Completed, unknown if working properly
Mr. Burke - Silent Businessman (Unique Silenced 10mm Pistol) - Completed, working good
Sarah Lyons - Steel Mistress (Unique Laser Rifle) - Completed, only one projectile
Flash - The Gordon (Unique .32 Pistol) - Completed, working good
Uncloe Roe - The Trader (Unique Hunting Rifle) - Completed, unknown if working properly
Dukov - Pimpin' Gun (Unique 10mm SMG) - Completed, unknown if working properly
Walter - Scrap Treat (Unique Lead Pipe) - Completed, working good
William Brandice - Fire Fighter (Unique Power Fist) - Completed, working good

It would be great if someone could help me with the testing. If you're interested, just PM me and I'll send you the file along with the base ids for console use.
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Kevin S
 
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Post » Fri Feb 25, 2011 11:59 am

Tested everything, uploading a video and a first release soon.

EDIT: v1 released!
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Marcin Tomkow
 
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Post » Fri Feb 25, 2011 5:42 pm

great mod heres a few ideas i could think off

101 - the pistol amata gives you at the start

birtish charm - tennpennys rifle

power of the people- Chinese Remnant Captain (rifle or sword)
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Tyrone Haywood
 
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Post » Sat Feb 26, 2011 1:07 am

I already made a weapon for Tenpenny (White Feather) but thanks for the ideas!
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Kate Schofield
 
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Post » Fri Feb 25, 2011 9:22 pm

Started work on V2, will release today or tomorrow (hopefully). Please, I need some help with ideas. I have a name for Eulogy Jones' weapon - Piece of Eden (Assassin's Creed FTW). Thing is, I have no idea how to make it unique. Please, any help will be appreciated.
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bonita mathews
 
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Post » Fri Feb 25, 2011 6:19 pm

William Brandice's weapon should be called something like "Renegade" since he deserted from the Enclave to live a peaceful life in D.C.
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Sian Ennis
 
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Post » Fri Feb 25, 2011 7:44 pm

Eulogy Jones - Piece of Eden (Unique .44 Magnum)

could have a effect like The Mesmetron in which it stuns enemys for a short while
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Chloe Botham
 
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Post » Fri Feb 25, 2011 8:45 pm

Thought about that, but it would work only on mezzable people, so that would be useless on some opponents...
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Victor Oropeza
 
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Post » Sat Feb 26, 2011 1:17 am

While I like the idea, try not to make the new weapons to overpowered. it looks like a good mod in progress, just don't make them all superguns.
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Kira! :)))
 
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Post » Fri Feb 25, 2011 11:45 am

While I like the idea, try not to make the new weapons to overpowered. it looks like a good mod in progress, just don't make them all superguns.

One of my base principles in mods is to never make something overpowered, out of place or just plain stupid. The idea of this mod is to make guns that could have been in the vanilla game.
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Caroline flitcroft
 
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Post » Fri Feb 25, 2011 5:11 pm

are you going to make DLC unqiue weapons also another idea - The Surgeon tool - the missle launcher The Surgeon has
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HARDHEAD
 
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Post » Fri Feb 25, 2011 8:13 pm

are you going to make DLC unqiue weapons also another idea - The Surgeon tool - the missle launcher The Surgeon has

I plan on making some DLC specifics, but only after I finish V3 (30 weapons). I plan on making 5 weapons per DLC.
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HARDHEAD
 
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Post » Sat Feb 26, 2011 12:33 am

I have decided on all of the weapons for V2. Hopefully I'll be done by tomorrow.
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Deon Knight
 
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Post » Sat Feb 26, 2011 1:27 am

V2 uploaded! It adds 10 more weapons. V3 here I come!
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Mr. Allen
 
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