fading rorches problem

Post » Sun Feb 27, 2011 8:39 am

fading torches mod selected and the game will not load when selected from main menu. has anyone one else had this problem and fixed it?
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Bloomer
 
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Joined: Sun May 27, 2007 9:23 pm

Post » Sun Feb 27, 2011 2:40 am

Thats odd. What other mods do you have active?
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trisha punch
 
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Post » Sun Feb 27, 2011 11:07 am

Thats odd. What other mods do you have active?

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Jessie Butterfield
 
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Joined: Wed Jun 21, 2006 5:59 pm

Post » Sun Feb 27, 2011 6:22 am

i took a snapshot of my mods using wyre bash was woundering where it whould show up. i checked the wyre bash folder wasnt there.

Active Mod Files:
• 00 Oblivion.esm

• 01 AWS-Core.esm

• 02 Francesco's Leveled Creatures-Items Mod.esm

• 03 Francesco's Optional New Items Add-On.esm

• 04 Cobl Main.esm [Version 01]

• 05 Oscuro's_Oblivion_Overhaul.esm [Version 01]

• 06 Mart's Monster Mod.esm [Version 01]

• 07 FCOM_Convergence.esm [Version 01]

• 08 Francesco's Optional Chance of Stronger Bosses.esp

• 09 Francesco's Optional Chance of Stronger Enemies.esp

• 0A FCOM_Francescos.esp [Version 01]

• 0B FCOM_FrancescosItemsAddOn.esp [Version 01]

• 0C _darker_nights.esp

• 0D Choices and Consequences.esp [Version 01]

• 0E 300_Classes.esp

• 0F Cobl Glue.esp [Version 01]

• 10 FCOM_Cobl.esp [Version 01]

• 11 Bob's Armory Oblivion.esp

• 12 FCOM_BobsArmory.esp [Version 01]

• 13 Loth's Blunt Weapons.esp

• 14 Loth's Blunt Weapons for Npcs.esp

• 15 Oblivion WarCry EV.esp

• 16 FCOM_WarCry.esp [Version 01]

• 17 Oscuro's_Oblivion_Overhaul.esp

• 18 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 01]

• 19 FCOM_Convergence.esp [Version 01]

• 1A FCOM_RealSwords.esp [Version 01]

• 1B FCOM_DurabilityAndDamage.esp

• 1C FCOM_SpawnRatesSlightlyReduced.esp [Version 01]

• 1D Mart's Monster Mod - Extra Wounding.esp [Version 01]

• 1E Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 01]

• 1F Mart's Monster Mod - Safer Quest Locations.esp [Version 01]

• 20 Mart's Monster Mod - Dungeons of MMM.esp [Version 01]

• 21 Mart's Monster Mod - Gems & Gem Dust.esp [Version 01]

• 22 Mart's Monster Mod - Hunting & Crafting.esp [Version 01]

• 23 FCOM_DiverseGuardUnity.esp [Version 01]

• 24 FCOM_BobsGuardUnity.esp [Version 01]

• 25 Enhanced Quest Roleplaying.esp

• 26 Ash's Odd Jobs.esp

• 27 Mart's Monster Mod - City Defences.esp [Version 01]

• 28 road+bridges.esp [Version 01]

• 29 Lynges Unlimited Death Reload Time.esp

• 2A More Realistic Encumbrance with Fatigue.esp

• 2B GalerionUnarmoredAcrobatics.esp

• 2C _darker_dungeons.esp

• 2D Mart's Monster Mod - Resized Races.esp [Version 01]

• 2E NRB4 Standard Road Record.esp

• 2F OWE&P -NW.esp

• 30 AutoLeveler.esp

• 31 Z 1 Hour respawn.esp

• 32 TuStartingOptions_01.esp

• 33 TuStartingOptions_02.esp

• 34 TuStartingOptions_03.esp

• 35 Bashed Patch, 0.esp

autoleveler doesnt seem to work either. its a stand alone lv mod of the wheel system from kcas but the normal default oblivion process still takes place. need some slep illbe back later.
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FirDaus LOVe farhana
 
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