I hope you all realize a guild is nothing more than a monopoly on a service. Fighters Guild, a monopoly on mercenaries. Mages Guild, a monopoly on magical teaching, study, and practice. Thieves Guild, a monopoly on illegal activity (not sanctioned, but they will go after you and break your arms at the very least if you refuse to join).
Well, that's guilds, again, not too well educated with ES lore but is it so that if some group of people try to create a faction of their own without being a guild they get eaten by a daedra lord?
I mean, a group of people with a common goal can still get together and create their own faction right?
So Guilds are their own thing and I respect that.
But I think there should be factions as well.
Groups with their own agendas that don't do the whole "Monopoly on mercenaries/magic/thievery".
Here's a pitch, a group of people calling themselves Teal Beasts that worship a ghost(Or wraith or whatever.) and follows it's absurd commands which seem completely random at times but it's all part of this undead's plan to get revenge on a group of people who had her killed.
It was a long time ago though so she is now taking it out on their grandchildren.
Might seem black and white but all the ones she want dead are.. Well.. Kinda bad people. Guess it's in the blood.
Anyway, it's not perfect but it's a quick pitch.
So I think there should be both kinds, Guilds and Factions.
Guilds perform their services that they are specialized in while Factions are more indepth stories of gray morality.
Oh and I'd like it if say I help Faction H then Faction L will resent me for it, if I help Faciton H too much and also help Faction O then Faction L will kill me on sight.
(Too much Fallout for me... But honestly, I think the race picking at creation screen is great and should be in Fallout and the reputation system in NV should definitely play a part in any RPG.)