[Beta] Autopilot

Post » Tue Mar 01, 2011 11:59 pm

You mean like if an NPC is approaching you with the intent of dialogue, or when you initiate dialogue? Is it possible to equip during dialogue?

NPC's can, so PC might be able to. You can add items as well, so unless enchanted items require time to activate, I can't see why not.
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luis ortiz
 
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Post » Tue Mar 01, 2011 1:46 pm

NPC's can, so PC might be able to.


Ok, cool. I'll give it a shot.
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Matthew Barrows
 
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Post » Tue Mar 01, 2011 6:55 pm

Just a side note: I re-upped the same version with a less confusing ini

Also, the next version will most likely expand available triggers to 3... as well as add more triggers/commands.
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Paul Rice
 
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Post » Tue Mar 01, 2011 9:40 am

I have noticed that Game mode scripts still run a few times) once you have gone into menu mode.

Maybe you can do you magic in the tight window of opportunity?

Even if not, I think you can equip in game mode as I have seen this in result scripts for dialog.


You mean like if an NPC is approaching you with the intent of dialogue, or when you initiate dialogue? Is it possible to equip during dialogue?

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Joie Perez
 
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Post » Tue Mar 01, 2011 2:43 pm

It's amazing how often the most brilliant ideas are the simplest and most overlooked ones......kudos to you Appler. :bowdown:
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Lillian Cawfield
 
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Post » Tue Mar 01, 2011 9:02 pm

A configurable multi cast spell would be way cool. I could see this as a standalone feature.....
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Ella Loapaga
 
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Post » Tue Mar 01, 2011 11:57 pm

A configurable multi cast spell would be way cool. I could see this as a standalone feature.....
Skyranger-1's http://www.tesnexus.com/downloads/file.php?id=22326 has a function to string together a series of spells and cast them with a single hotkey, if you want this function right now.
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Bedford White
 
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Post » Tue Mar 01, 2011 10:24 am

Skyranger-1's http://www.tesnexus.com/downloads/file.php?id=22326 has a function to string together a series of spells and cast them with a single hotkey, if you want this function right now.


Thanks for the heads up. :D I actually have that on on my list to install. :D
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Kate Murrell
 
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Post » Tue Mar 01, 2011 9:04 am

The main purpose of this mod was not (and will not) be chaining spells, although you can set it up to switch spells on trigger, multiple times.

So yes, I would recommend another mod for what you need, as Showler suggested.
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Connie Thomas
 
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Post » Tue Mar 01, 2011 11:38 pm

It's amazing how often the most brilliant ideas are the simplest and most overlooked ones......kudos to you Appler. :bowdown:


You make me blush
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Liv Staff
 
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Post » Tue Mar 01, 2011 4:00 pm

You make me blush


That's what all the girls say....... :hubbahubba:
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Shirley BEltran
 
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Post » Tue Mar 01, 2011 11:12 pm

Version 0.9b y'all!

  • Max triggers extended to 3!

  • New triggers
    * On ending dialog
    * Every x seconds
    * On mounting
    * On dismounting
    * After leveling up

  • New commands
    * Start sneaking
    * Stop sneaking

  • Added 'Review Triggers' to config spell


@Eldude: As you can see by the "end dialog" trigger, I attempted a "begin dialog" trigger, but the commands refused to pass during dialog. Even at lowest fquestdelaytime, I couldn't sneak a cast or an equip in that small window that was pointed out. Likewise, the commands wouldn't pass within MenuMode either. They just wait for GameMode to run.

Planned updates:

  • On hit with magic effect xxxx
  • On hit with arrow
  • Cast x at y
  • When being chased by guards
  • Block for x seconds
  • Face NPC x
  • On swimming
  • On stop swimming

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Kelly Upshall
 
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Post » Tue Mar 01, 2011 11:51 pm

Btw, this isn't really considered beta anymore... but I'll wait til v1.0 to make a [relz] thread.
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i grind hard
 
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