[POLL]Skyrim : 18 Total Skills?

Post » Sun Mar 06, 2011 9:35 am

Except preventing people from creating broken characters does mean reducing the available skills. If somone used Axes and Swords equally, while also using spells, and shields, they'd be nerfing their own evolution as a character. You level up quicker as your skills get higher, but if none of your weapon skills stayed even with your other skills because you used too many types of weapons, you wouldn't have enough perks or points on your weapons, without any way to fix it.

That's silly criticism. If your character insists on using every weapon type and still wants to be skilled enough to complete the game, you will necessarily have a harder time of it than someone who specialized. Now you Jack-of-All-Trades approach might open certain doors for you that other more specialized characters would not have access to, but overall your experience should be difficult. You can't be a master of everything and expect to have just as easy a time as someone who's a master of one thing.

These are consequences.
It's a silly blunder from a development standpoint, when the main distinction in combat preferences is not the type of weapon but the way it is used in the new combat system: a two handed melee build, a two handed ranged build, a one handed dual wielding build, a one handed sword and shield build, a one handed sword and spell build, and a two handed spell build (and a shield and spell build, I guess). However, when it comes the distinctions between combat methods, most people will continue using two handed weapons or ranged weapons if that is what they like, and most people using one handed weapons will switch those in and out a lot between weapon types, spells, and shields. Hence, only three weapon types: 1, 2, and ranged.

This is another thing that does not require skill reduction. You can have complexity and variety in both skill and skill implemantation. And I would absolutely welcome that.
Keeping the weapons skills broadened is the best design decision to balance the leveling of the characters so that you can use the powerful weapons you find that fit into your build (one handed or two handed, battlemage or warrior, shield or no shield, or ranged) without getting screwed over by having your weapon skill points across too many skills. With the adjustment you might lose your perk bonuses for switching from an axe to a blade, but at least you get the correct amount of damage for your level. They are being more careful because Oblivion's leveling system was so finicky, so they aren't taking any chances on leaving dead weight in their skill system. You can't say more is always better, at least when it comes to weapon skills.

You should not be able to just use whatever you find all the time. Sometimes you will find an item that looks sweet, but you are [censored]e at using it. Pawn it off next chance you get. This isn't Fable where you can just arbitrarily jump between weapons every quest because this new one does a few points more damage. That's arcadey and silly. The Elder scrolls is about simulating a believable world. This believability is broken when everyone can do almost everything.
I would take more spells and abilities any day though.

Ive said this like a thousand times now. You can still have exactly that.
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xxLindsAffec
 
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Post » Sun Mar 06, 2011 8:25 am

I'm not against making tradeoffs and having to choose your character's strengths are. And I am always an advocate of difficulty and complexifying the strategy. Would I be playing a new game+ of mass effect 2, vanguard class, on insanity difficulty, starting the game at level 36, on an Xbox 360 controller if I wanted things easy?

However, I do think that some tradeoffs are illogical. The new dual wielding system really makes it unreasonable to have too many weapon skills. If you don't like the new system, okay. But if you do like that system, then you can at least admit that they'd have to make changes to the skill balance to make it work? I don't think there is a clear argument for not combining some of the skills, and I would rather have them combine old skills so they can add new ones than anything else.
This is another thing that does not require skill reduction. You can have complexity and variety in both skill and skill implemantation. And I would absolutely welcome that.

Now I would love some implemantation too. :celebration:
I kid, I kid.

When it comes down to it I think we will both be very pleased with the gameplay and the complexity of Skyrim when it comes out. It's really just that we are excited about it, so we need something to argue about before we even know what it will be like.
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Syaza Ramali
 
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Post » Sun Mar 06, 2011 10:29 am

As per usual, people just sequaciously follow whatever the developer says. Grow some brains. Make your own decisions.


Says the person who will most likely still buy the game.
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Andrew Lang
 
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Post » Sun Mar 06, 2011 9:00 am

yeh but they added perks that is huge for immersion, and they probably did get rid of the useless ones, like acrobatics and athletics? who needed 2 skills for running and jumping how about just 1


Can you elaborate how freaking perks are good for immersion ?
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Matt Gammond
 
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Post » Sun Mar 06, 2011 5:33 am

If it were "18 carried over from Oblivion" I would say it was the right number but that 18 is also being filled with a few other skills. I think a lot of skills are getting the axe that probably shouldn't.
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sally coker
 
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Post » Sun Mar 06, 2011 10:03 am

Says the person who will most likely still buy the game.

Best reply to anyone who is criticizing the game.
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JaNnatul Naimah
 
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Post » Sun Mar 06, 2011 7:17 am

I've never heard that console games are considered simply and easy, at least not by people who know what they talk about. If I wanted a game to appeal to the masses I would make a pc game, everybody knows how to operate a pc, but not everybody knows how to operate a console. A console is a system only designed for gaming, and requires the need to learn how to use a controller with dual anolog sticks, all just for gaming. Most people already know how to use a pc for non-gaming related areas, so if I want the more people playing my game, I will create it on a system which people already use for other stuff, hence we have Farmville.


Well, thats a good one! :D What is so hard in operating console? Put in the disc and play. But installation of game, drivers, OS, and rest of the stuff is so easy! I remember when I first got my PSone many years ago, it was a matter of few hours to "get it", and just focus on the games. As for my first PC, I've spend many weeks to discover how things working. Besides installing games ;)

I'm not fan of dumbing down the interface and game mechanics to be suitable for "multi gaming platform", like it's called now. Let's take the newest GTA for example. It's started as a PC game, and with each one GTA that came out, it became more "multi platform". GTA IV now is just a really bad ported game from consoles practically. I don't want to lose the feeling of immersion just becouse some crap didn't pull well on console. I agree over time with merging some skills (if the abilities stays, there's no problem), but if whole game gets basic interface and engine problems becouse it was just a "port", well, let's hope that won't happen.

But stating that consoles are more advanced in use than PCs are just... not right ?
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Jose ordaz
 
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Post » Sun Mar 06, 2011 7:13 am

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Alexandra walker
 
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