So where are the lights?

Post » Thu May 26, 2011 11:40 pm

I do not own Fallout 3, this is based on a 45 minute observation of the Nuca Cola factory, surrounding environment, and Megaton.

So where are the lights?

I was walking around adequately textured hallways, deep within the bowls of a pre-war soda factory, and aside from the radioactive goop, there were no visible means of light. The hallways, were extremely well lit, but contained no light fixtures. There were a few broken windows, but the substantial hallway sections contained no light objects.

While I openly admit that my experience may have been an aberration, and that other areas of the game may contain context-based lighting, this is a serious gaff. It didn't 'ruin the game for me' but it did sing loudly to my ears that someone was asleep at the switch.

This is level design 101; you do not place area light in places with no visible sources of light.

I am looking forward to grabbing a copy of this game for myself, and exploring the rest of the world, but I was disheartened to see such an easily corrected error slip through.
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Johanna Van Drunick
 
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Post » Fri May 27, 2011 9:24 am

I do not own Fallout 3, this is based on a 45 minute observation of the Nuca Cola factory, surrounding environment, and Megaton.

So where are the lights?

I was walking around adequately textured hallways, deep within the bowls of a pre-war soda factory, and aside from the radioactive goop, there were no visible means of light. The hallways, were extremely well lit, but contained no light fixtures. There were a few broken windows, but the substantial hallway sections contained no light objects.

While I openly admit that my experience may have been an aberration, and that other areas of the game may contain context-based lighting, this is a serious gaff. It didn't 'ruin the game for me' but it did sing loudly to my ears that someone was asleep at the switch.

This is level design 101; you do not place area light in places with no visible sources of light.

I am looking forward to grabbing a copy of this game for myself, and exploring the rest of the world, but I was disheartened to see such an easily corrected error slip through.


Pip Boy generates light for you in dark situations. Adds some very cool lighting elements.
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zoe
 
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Post » Fri May 27, 2011 12:21 am

Indeed it does, and that's a welcome feature... it's totally not what I was talking about, but having a built in flashlight is quite useful.

My complaint was that there are frequent lit areas with no visible source to that light (and, while I feel silly for clarifying, they are still inexplicably lit with the pip-boy off).
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Jay Baby
 
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Post » Fri May 27, 2011 1:40 pm

Indeed it does, and that's a welcome feature... it's totally not what I was talking about, but having a built in flashlight is quite useful.

My complaint was that there are frequent lit areas with no visible source to that light (and, while I feel silly for clarifying, they are still inexplicably lit with the pip-boy off).

Oh I see what you're saying. I misunderstood heh. I don't know to be honest. : / It doesn't detract from the game at all for me though. Better to see in a dark cave somewhat than run around in a pitch black cave, which is what it would look like in real life. :)
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louise hamilton
 
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Post » Thu May 26, 2011 10:49 pm

honestly, after wasting hours on this game, all these dark corridors and caves just give you a headache
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Marina Leigh
 
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