A lot to talk about

Post » Thu Mar 10, 2011 3:09 am

Does anyone else feel like conversations in Oblivion were actually worse than Morrowind's? I mean the voice acting was nice but I just felt like there was a lot more to talk about in Morrowind, there were always waay more topics to choose from. Plus in Oblivion, NPCs never really talked about lore which is something that I really liked about Morrowind. I hope they fix this in Skyrim
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Allison Sizemore
 
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Post » Thu Mar 10, 2011 4:31 am

NPCs in Morrowind always, unless related to a quest, have copy and paste dialogue while random NPCs in Oblivion typically have unique dialogue, albeit brief. I don't agree. :shrug:
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Latisha Fry
 
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Post » Thu Mar 10, 2011 1:40 am

yeah, story telling npcs that have personality, i hear you. the gi magazine said that skyrims dialogue system no longer zooms in at the face
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Tiffany Holmes
 
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Post » Thu Mar 10, 2011 2:28 am

maybe they will maybe they wont, they have however got a lot of suggestions about this so it probably is implemented
and Morrowind was like a walking encyclopedia, the dialog system was drastically redesigned
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Brittany Abner
 
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Post » Thu Mar 10, 2011 6:24 am

It's a lot easier to include a TON more content when it's all text-based. Real voice acting is expensive and takes a lot of time/resources to record. Sound files take a lot of storage space on the disk. Sound uses up system resources, thereby slowing down the system and therefore limiting other areas of the game, such as AI, graphics, etc. These are just some of the reasons the conversations in OB were so limited. Supposedly they have improved this aspect of the game, but that's something we really won't know until we play the game.....it simply takes dozens of hours of playing it to find out how repetitive things like that are.
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Laura-Lee Gerwing
 
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Post » Thu Mar 10, 2011 4:32 am

In Morrowind they did have copy and paste dialogue but at least they would keep it to themselves unless you clicked the topic. I'm sure Skyrim will be much improved over Oblivion.

Also in Morrowind I found the random stuff they would say out of dialogue mode to be more unique and far less frequent than the bland conversations in Oblivion. Sometimes when I play Morrowind today I still hear them say some stuff that I never heard before, but I think that might also be with the patch I use(MCP). I think it unlocks some dialogue not in the original game.
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Aman Bhattal
 
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Post » Thu Mar 10, 2011 1:04 pm

Text based conversations take me out of the experience a bit.

If there are no subtitles, I really get the full experience, listening and paying attention to what the NPC is saying and the expressions on their faces (which are greatly improved by the Tamriel NPCs Revamped mod). And some of the voice actors are really talented! (Glarthir, for example)

I always turn off all the subtitles because I read them too fast (and then I have to turn them back on occasionally for some of the mods I'm using).
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Jessica Phoenix
 
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Post » Thu Mar 10, 2011 6:25 am

Agreed. It's unfortunate that our sound demands turned out to be such a show stopper in the end...
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Jessica Stokes
 
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Post » Thu Mar 10, 2011 5:26 pm

Actually, I did research on this. Oblivion actually had slightly more unique dialogue options than Morrowind. It just seemed like there was more dialogue in Morrowind because you read them and also each and every NPC had the same 12 dialogue options that every NPC from the beginning had and they had the same answers...
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Brian Newman
 
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Post » Thu Mar 10, 2011 3:58 am

Actually, I did research on this. Oblivion actually had slightly more unique dialogue options than Morrowind. It just seemed like there was more dialogue in Morrowind because you read them and also each and every NPC had the same 12 dialogue options that every NPC from the beginning had and they had the same answers...

true
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Mrs Pooh
 
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Post » Thu Mar 10, 2011 3:23 pm

This is why I don't care for voice acting.

Limits what characters can say.
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Project
 
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Post » Thu Mar 10, 2011 9:47 am

This is why I don't care for voice acting.

Limits what characters can say.



I lol whenever someone says this... imagine Skyrim with no voice acting :rofl:
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Ludivine Poussineau
 
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Post » Thu Mar 10, 2011 3:02 am

They said there will be a lot more voice actors in Skyrim than there was in Oblivion, so it seems likely that there'll be a lot more unique dialogue.
I mean, I hope that's the case, and they didn't just have three dozen NPCs read the same three lines...
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Dawn Porter
 
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Post » Thu Mar 10, 2011 3:01 am

This is why I don't care for voice acting.

Limits what characters can say.


Yet it had more dialogue options than a text dialogue system...
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Max Van Morrison
 
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Post » Thu Mar 10, 2011 9:13 am

Yet it had more dialogue options than a text dialogue system...

I don't mind the text.

Not that I don't dislike the voice acting , Its wonderful from what we've heard so far. But I wouldn't miss it.

Also its easier for mods to implant their wn quest in the game without it seeming half-done.

I generally think not having to hassle with hiring and working with voice actors leaves plenty of room to come up with dialogue.
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Pat RiMsey
 
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Post » Thu Mar 10, 2011 12:47 pm

Yet it had more dialogue options than a text dialogue system...

You know what's also pretty funny? Oblivion actually had more dungeon pieces than Morrowind, and I'm not kidding. Oblivion's landmass area was also larger. :lol:

How did Bethesda manage to pull off such convincing, yet false, illusions with Morrowind? :huh:

Anyway, believe it or not, I do believe Sloan is right. After that, Fallout 3 had even more dialogue. Did you know Fallout 3 was the record holder for the most character-given lines in a video game (may have been for RPGs only, but I can't remember that) with 40,000 lines until New Vegas beat it with 65,000 lines?
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Invasion's
 
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Post » Thu Mar 10, 2011 1:14 pm

I lol whenever someone says this... imagine Skyrim with no voice acting :rofl:



Yeah I have to agree with that. Huge dragon charges *captions down the bottom*

(Insert story character hear): It's a dragon! DRAGON: RRRRRRRRRROOOOOOOOOOOOOAAAAAAAAAARRRRRRRRRR

It would be so gay...
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Rudy Paint fingers
 
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Post » Thu Mar 10, 2011 6:22 pm

Yet it had more dialogue options than a text dialogue system...


Slightly wrong. It had more dialogue options than Morrowind's text dialogue system. A text dialogue system is still much more flexible due to financial and technical concerns. Voice acting is here to stay, but the nature of it creates limitations. However, like all other limitations in gaming, the boundaries are always being expanded and the limits pushed. Beth has stated there are more voice actors in Skyrim. However, what they haven't told us is how many more. They also haven't told us if the dialogue scripts are more varied. As someone above stated, more people saying the same three lines does NOT add to dialogue diversity. It only makes some NPCs sound a bit different from some other NPCs.
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gary lee
 
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Post » Thu Mar 10, 2011 10:55 am

Yeah I have to agree with that. Huge dragon charges *captions down the bottom*

(Insert story character hear): It's a dragon! DRAGON: RRRRRRRRRROOOOOOOOOOOOOAAAAAAAAAARRRRRRRRRR

It would be so gay...

Thats sound design. Well at least the ROOOOOOAAAARRRR part.

Not voice acting.

But thats just my opinion, besides you will have your voice acting, so don't worry. :)
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Emmanuel Morales
 
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Post » Thu Mar 10, 2011 3:27 pm

I've still got my fingers crossed that less important dialog is NOT voiced. I probably won't get my wish, but a man can dream, can't he?
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jennie xhx
 
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