Duck and Cover!

Post » Thu Mar 10, 2011 2:55 pm

I don’t play to many other shooters so I never missed it in FO3, but after spending the summer playing great games like ME2 and RDR, it’s starting to feel conspicuously absent from FO.

Plus, I think it could ad a lot of RP depth to gameplay styles. A heavily armored run-n-gun type could afford to blast away in free aim out in the open, and a lightly armored sniper type would have to find some cover, plan more strategic shots, and rely on VATS a little more.

Plus Plus, I’m really stoked about playing hardcoe on my next playthrough, but if need to handle my resources that realistically, then I want to be able to approach combat more realistically, know what I mean?

Don’t get me wrong, I love the game as is and I aint complaining, but I will be if it’s missing from FO4.
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Nomee
 
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Post » Thu Mar 10, 2011 11:20 pm

Maybe. I wouldn't want you to have to rely on it, but maybe a killzone 2 kind of cover.
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Scott
 
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Post » Fri Mar 11, 2011 1:20 am

It'd be nice to be able to lean, like in S.T.A.L.K.E.R.
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Ashley Hill
 
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Post » Fri Mar 11, 2011 2:41 am

^ Lean is good. But full on Gears of War styled cover just turns games into Whack-A-Mole.
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Epul Kedah
 
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Post » Fri Mar 11, 2011 12:44 am

GOW!!!!!! IMA BEAST

edit:also if your hding behind cover and you wont come out ill just wall bounce my way over and pop a active reload shotgun cap in your ass
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Louise
 
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Post » Fri Mar 11, 2011 1:13 am

Maybe. I wouldn't want you to have to rely on it, but maybe a killzone 2 kind of cover.

Right, thats what Im saying. It would just ad some options for deferent play styles.
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Ria dell
 
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Post » Fri Mar 11, 2011 1:32 am

A bit like GTA 4 i think would be good, the cover was pretty good on that. Pretty useless against a deathclaw mind due.
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lauraa
 
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Post » Thu Mar 10, 2011 2:43 pm

Sure, that would be pretty cool, but only if the developer went all-out with what you could go behind: rocks, barrels, etc.
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Sophie Louise Edge
 
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Post » Thu Mar 10, 2011 11:33 pm

No thanks. There's nothing wrong with cover shooters per se, but I'd rather not see it as a mechanic in EVERY bloody game with guns in it, especially not in my Fallout tyvm. I don't think it would really work tbh with the landscape. There's far too much open space for it to have a cover mechanic, so they'd either need to have FO4 have a very different landscape with no more wide open plains, or they'd need to have being out of cover not be particularly detrimental (for when one is in the aforementioned wide open spaces), which would defeat the purpose of having a cover mechanic in the first place.
And anyway, just because there isn't "sticky" cover, you can still take cover behind a rock or building or w/e. I kinda prefer making my own cover like that tbh, as you can use anything for cover, rather than having to use what the designers have designated as cover.
Maybe a lean mechanic would be decent though, as it'd make using impromptu cover easier.
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LuCY sCoTT
 
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Post » Fri Mar 11, 2011 12:22 am

No thanks. There's nothing wrong with cover shooters per se, but I'd rather not see it as a mechanic in EVERY bloody game with guns in it, especially not in my Fallout tyvm. I don't think it would really work tbh with the landscape. There's far too much open space for it to have a cover mechanic, so they'd either need to have FO4 have a very different landscape with no more wide open plains, or they'd need to have being out of cover not be particularly detrimental (for when one is in the aforementioned wide open spaces), which would defeat the purpose of having a cover mechanic in the first place.
And anyway, just because there isn't "sticky" cover, you can still take cover behind a rock or building or w/e. I kinda prefer making my own cover like that tbh, as you can use anything for cover, rather than having to use what the designers have designated as cover.
Maybe a lean mechanic would be decent though, as it'd make using impromptu cover easier.

That’s fair.

I defiantly wouldn’t want it to shoved down are throats. ME2 is rad, but every battle field conveniently covered with cover felt artificial, and wouldn’t work in fallout.

I guess I mean more of a “leaning” system. As I said in my post, I’d want it to be implemented as another option for lightly armored strategic players, while a heavy armored, high endurance player could stick it out in the open a little more.
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Kara Payne
 
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Post » Thu Mar 10, 2011 2:36 pm

I'd like a cover system such as the one from Killzone 2 but not with this engine. This engine is too unstable to have anything that extreme.
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Rudy Paint fingers
 
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Post » Thu Mar 10, 2011 4:44 pm

I'd like a cover system such as the one from Killzone 2 but not with this engine. This engine is too unstable to have anything that extreme.

Word. Not with this engine, but maybe the next…
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Carlitos Avila
 
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Post » Fri Mar 11, 2011 4:02 am

It would be cool if you didn't have to rely on it. But if it was like RDR yes I would love it.
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Star Dunkels Macmillan
 
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Post » Thu Mar 10, 2011 8:57 pm

How about, they just make the AI a little better... an AI that doesn't run straight at you... and an AI that doesn't know where you are at all times so that when you poke your hand out from behind that rock it doesn't always blast it to pieces in .00001 seconds..

As well as an AI that hides behind an object.

A cover system like those other games is too, oh hey we stuck this object in the middle of the room so that you could cover behind it... I like a system where i run behind it, not press a button blah blah blah.

I don't think a cover system is missing from FO3/NV... it's more so missing a reasonably human-like AI.
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Nomee
 
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Post » Fri Mar 11, 2011 2:11 am

i was playing stalker CoP extensively prior to getting new vegas. i kept hitting auto-run and the E button when i was trying to lean around a corner and the Q button sent me running into streams of bullets on a couple of occasions, i kind of miss it. alot of people keep forgetting that there already is a cover system in pretty much every FPS........its called the crouch button. Spacebar is the default setting. :)

i hate cover systems in general cause as someone posted it relies on conveniently placed, waste high debris littered all over. ive worked in warehouses before and ive never seen one that has random crates lying around at odd angles all over the floor........its just stupid looking. the really [censored] part is that instead of simply hopping over the waste-high object you are forced to run around them and often they are lined up in a row to artificially coral you in a particular direction. im in my mid thirties and i can still easily vault a chest high fence. i would think that a super soldier in better shape would not have any issues vaulting a simple container. some games have addressed this im sure but i still see it alot and its just stupid as hell.

as for better AI, dont hold your breath. until they release new consoles they have to make games to the lowest common denominator. graphics can be tweaked up for a PC but physics and AI are hardcoded in the engine and that has to be made to work on consoles.
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Jessica White
 
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Post » Thu Mar 10, 2011 4:09 pm

If I'm not mistaken, didn't enemies regularly use cover in FO3? I seem to remember them hiding behind objects for brief periods before coming out shooting. I haven't seen that much in FNV though perhaps it's due more to terrain and a lack of proper cover objects. Otherwise I think the current system works pretty well. There has been more than one occasion where I've ducked behind an object to block fire from one angle -- the gas station in Primm comes to mind.
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Liv Brown
 
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Post » Thu Mar 10, 2011 9:34 pm

The last two comments are correct. Convenient waist-high cover is actually rare and makes gameworlds look silly.

I played Fallout 3 with mods that would get you killed in 2 bullets and I managed with the cover system available there just fine. You can use it too. It's called crouch + walls. You don't need a game to go "OMG YOU ARE NOW INVINCIBLE TO ALL ENEMY FIRE NAO" to use cover.
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Glu Glu
 
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Post » Thu Mar 10, 2011 2:51 pm

I wouldn't want 'sticky' cover like in Gears of War, mostly because it sort of demands playing in third person. I wouldn't be opposed to a lean function, but frankly I rarely used it in the STALKER games and others that have it. I find running behind something and ducking if necessary works well enough.
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Your Mum
 
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Post » Fri Mar 11, 2011 2:43 am

There is already a "cover system" in the game. It's called hide behind something.
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Charlotte Lloyd-Jones
 
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Post » Fri Mar 11, 2011 5:33 am

I feel like there are moments when I'm behind an object - cars, for example - and am wishing for "better" cover for a moment, because I'm crouching behind an object that should give me cover but I'm still getting shot to death.

So yes, I want to see cover as something you can actually better use to your advantage during combat, but I wouldn't want it to overtake the current combat system and for the various aspects of combat to all be changed in order to favor use of a combat cover system becoming the dominant feature of combat, like it is in some games.
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Jessica White
 
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Post » Thu Mar 10, 2011 8:46 pm

as for better AI, dont hold your breath. until they release new consoles they have to make games to the lowest common denominator. graphics can be tweaked up for a PC but physics and AI are hardcoded in the engine and that has to be made to work on consoles.


FYI I played enough console games with great AI.
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Zoe Ratcliffe
 
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Post » Thu Mar 10, 2011 10:45 pm

Why did this get moved? Im talking about the currant game.
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Tracey Duncan
 
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Post » Thu Mar 10, 2011 4:14 pm

Why did this get moved? Im talking about the currant game.

They must've moved it for a good raisin.
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Glu Glu
 
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Post » Thu Mar 10, 2011 11:38 pm

I wouldn't mind having "sticky" cover for the next Fallout on a new engine. It would help the AI with some forms of combat, and make sure that cover works appropriately, depending on if it consists of sandbags, rocks, wood, and so on. Would be neat if wood could catch on fire...molotovs, anyone?
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Amiee Kent
 
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