Have you finished any art schools?

Post » Mon Mar 14, 2011 4:30 pm

Wrong. If you have an art degree in your resume(among others)you'll get a higher salary at Pixar, for example, than someone who doesn't.

That's making quite an assumption, having an art degree in your resume does not guarantee you a job anywhere, much less at Pixar where everyone and their mother wants to work. It won't do anything to set you apart from other applicants at all.

Haven't we dragged this away from its purpose enough already? If you want to continue to be offended because I don't agree that art degrees equal godliness, fine, but know no matter how much whining you do at me it won't change my mind.
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Anthony Rand
 
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Post » Tue Mar 15, 2011 12:10 am

Keep on going, interesting to read. ^_^
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Shelby Huffman
 
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Post » Mon Mar 14, 2011 9:56 pm

That's making quite an assumption, having an art degree in your resume does not guarantee you a job anywhere, much less at Pixar where everyone and their mother wants to work. It won't do anything to set you apart from other applicants at all.

Haven't we dragged this away from its purpose enough already? If you want to continue to be offended because I don't agree that art degrees equal godliness, fine, but know no matter how much whining you do at me it won't change my mind.



You are right that having an art degree does not guarantee you anything, just like any other degree. However, when a company, be it Pixar, a video game company, or some other company that is looking for artists is considering artists that are of equal caliber and fit their style of art best, they will more likely hire the person with a degree over the person who doesn't have one.

Having an art degree doesn't make you a good artist, like you suggest, that I agree on. However art is not the only thing that you learn when enrolled in an art school.
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Tamara Dost
 
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Post » Tue Mar 15, 2011 1:54 am

You are right that having an art degree does not guarantee you anything, just like any other degree. However, when a company, be it Pixar, a video game company, or some other company that is looking for artists is considering artists that are of equal caliber and fit their style of art best, they will more likely hire the person with a degree over the person who doesn't have one.

Having an art degree doesn't make you a good artist, like you suggest, that I agree on. However art is not the only thing that you learn when enrolled in an art school.


Exactly my friend. Apparently, we are on the same page. And apparently, there are some who will always be envious. I met some of those in high school when they found out I was going to art school. They told me I was wasting my time and I will end up with my art degree packing groceries at a supermarket. Actually, one of them, at this moment, is packing groceries at my favorite Trader Joe's.


Btw, thanks for the link. The video was very helpful. I thought it was just me having problems with UV editing. I see many are having problems in this area of CG. You said you have Max 2010. I was wondering if you heard about the new features in 2011? A friend who's just starting art school has a student version of 2011. He said Max 2011 new features are not worth it and I should better stick with 2010. He said that 2011 feels more like an add-on than a totally new "version".
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Maeva
 
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Post » Tue Mar 15, 2011 3:14 am

I sincerely doubt that its worth upgrading, especially since 2010 doesn't even have full exporters yet. If you're spending several hundred dollars on a program, it better come with something you really need.

Have you checked the built-in documentation in max? Its usually very good. UV mapping is really pretty easy, the hardest part is deciding how to lay it all out.
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Tom Flanagan
 
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Post » Tue Mar 15, 2011 1:24 am


Have you checked the built-in documentation in max? Its usually very good. UV mapping is really pretty easy, the hardest part is deciding how to lay it all out.


Yes, the built-in documentation in Max is one of the best I've seen in any application. In fact, I learned all that I know in the Max help desk. I already know the basics of UV mapping but the UV unwrapping manual edits and stuff is where I'm stuck. I'm going to check UV unwrap in the help section(something I forgot to do) Thanks.
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Sarah MacLeod
 
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Post » Tue Mar 15, 2011 4:14 am

2011 new features are pretty much a new material editor and a paint room, not sure what it is called exactly, it is in max 2010 but very much under developed. The paint room deal is pretty much a tool for painting textures directly onto the model, however there are other apps, namely Photoshop cs4 and especially cs5 if you have the extended version, and other secondary apps, that can do this as well. And the Material editor is node based which some people seem to like, but I am not entirely sold on it.

I am sure there are other new features but those are the 2 that I recall, I wasn't enticed. :shrug:
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Sammygirl
 
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