Things from Fallout.

Post » Mon Mar 14, 2011 9:07 pm

Personally, I wouldn't want to be able to fast travel to a place before I found it, and then only being able to FT to the major cities. It would have been better if FT could be done by making use of transportation services.
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Nauty
 
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Post » Mon Mar 14, 2011 7:40 pm

This is from New Vegas, but roads that are actually safer than the wilderness.
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Campbell
 
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Post » Mon Mar 14, 2011 4:22 pm

I don't want a level cap :( Or a generic XP s ystem, but it looks like I'm not getting either of my wishes :(
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Emma
 
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Post » Mon Mar 14, 2011 11:11 pm

NPC dialog on par with Fallout 1, 2, and Planescape.
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Lexy Corpsey
 
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Post » Tue Mar 15, 2011 3:06 am

I don't want a level cap :( Or a generic XP s ystem, but it looks like I'm not getting either of my wishes :(

There is no level cap. It just slows down after 50. And I feel that if you could easily go up to 200 then the game would be pointless because you would just be uber-powerful. Not sure what you mean by generic XP system.
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Cameron Garrod
 
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Post » Mon Mar 14, 2011 11:26 pm

I agree with the comment saying about the roads actually being safer than the wilderness, in Oblivion this seemed like the opposite... Although with the civil war going on and the lack of the Legion to protect the roads this might void any safety outside of any settlement...

And on the topic of FT, I agree that there shouldn't be any map markers on the map unless you've found it, including major cities. The ability to FT to any city when you've just started did ruin it for me when I first played Oblivion.
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Maya Maya
 
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Post » Mon Mar 14, 2011 3:50 pm

I'm with the people who said 'keyring'. There were so many keys in my Oblivion inventory! uncool.
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Darren Chandler
 
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Post » Mon Mar 14, 2011 4:16 pm

I don't think this was brought up before:

Trap setting!

Mind you, not landmines, time bombs and C4s but bear traps, tripwires or maybe contraptions of magical variety. They could stick it under security to broaden that skill's usefulness.
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Taylah Haines
 
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Post » Tue Mar 15, 2011 4:24 am

I would like to see the return of perks implemented exactly as they are in Fallout: New Vegas.

I would like to see the return of the 'hardcoe mode' system.

I would like to see a faction / morality system that works like that of New Vegas whereby you can be anywhere on the morality scale, but many factions respond to you based upon how you've interacted with them (unless prohibited by game lore).

I would like to see the return of V.A.T.S.: for those who are unaware, this system did indeed work for melee combat very well. It wasn't even awkward. It also managed to make hack n slash a fun, cinematic experience. You couldn't call it "Vaulttec Assisted Targeting System" of course, but I'm sure an appropriate name could be found that would fit with the Elder Scrolls universe. As an extension of this, I'd like to be able to injure my opponent on various parts of his or her person just as the player can do in Fallout (taking out an arm, for example).

I know that a lot of players take issue with the use of things from the Bethesda Fallout games within The Elder Scrolls but let's be honest: the gameplay benefits of these systems are astronomical. The 'game' part of Skyrim would benefit greatly from the inclusion of these innovations. I have played both series of games and just speaking for me, personally I much prefer the Fallout system of combat (yes, even V.A.T.S. melee) to the repeated clicking of Oblivion, which became extremely tedious after a while.

Just imagine magic in a V.A.T.S.. Think of how awesome that would be! Imagine archery or swordplay in V.A.T.S.!

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Trey Johnson
 
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Post » Mon Mar 14, 2011 2:11 pm

I would definitely want random encounters, that would be awesome. V.A.T.S however I would not like, Elder scrolls have never been a turn-based combat game, the Fallout series (1&2) was in a way hence V.A.T.S, that and it was in Fallout 1 & 2. That and V.A.T.S takes out the fun in combat, I never have found anything as satisfying when landing a perfect shot aka. getting an arrow stuck in someone's head. VATS would just make it too common.
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Kahli St Dennis
 
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Post » Tue Mar 15, 2011 3:17 am

Better wildlife and hostiles. Although the credit goes to Martigen. Coyotes guarded their pups, losing enemies pleaded for their lives and tried to run away, it made a difference whether you put one a bullet in the leg, arm or head.

Fixed that for you :wink_smile:
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jessica breen
 
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Post » Mon Mar 14, 2011 1:01 pm

I would like to see hand to hand weapons such as gauntlets and knuckle-dusters. Plus a wider variety of unarmed attacks as your skills improve as was seen in NV.
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Farrah Barry
 
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Post » Tue Mar 15, 2011 1:00 am

Fixed that for you :wink_smile:

Apart from the use of Alteration, that's necromancy too and I don't think the Council of Mages will be too fond of that. By Azura, I think you'd better lay low for now before they decide on expelling.
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Tiffany Carter
 
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Post » Tue Mar 15, 2011 1:15 am

- Better wildlife (NV)
- hardcoe (NV)
- Better/more unique encounters (FO3)
- Fast travel markers don't appear until you find the place in question (FO3/NV)
- Choices and consequences for quests (NV style. FO3 was too black and white)
- Last, but certainly not least, A KEYRING (FO3/NV)
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Channing
 
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Post » Mon Mar 14, 2011 5:23 pm

Maybe V.A.T.S?

;)
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Sunny Under
 
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