I am by no means a fan of the backstory telling introduction, and I'll most likely be ranting about it half my post, but know that it's your choice, and it is a purely stylistic thing. I know of many grand stories that started with that kind of narration, as if the author was speaking across a dimly lit inn table to the reader. However, I detest it, and if I had a choice it would be one of the primary things on the list of writing don'ts. So, I'll talk about that for a bit, then go on with the rest of the story. If, that is, that is okay with you?
Well then, since I do not intend to wait around for an answer, as I have to leave in fifteen minutes, I'll just jump right in
First let me tell you what kind of introduction I like, as I shall be referencing it throughout my critique as a parallel to your own. I by far employ use of an introduction following this basic format: "One to two paragraph description of the setting, usually giving a flowery picture of the location. Show the protagonist doing something ordinary, usually walking through the opening scene, and use that time to give a brief but detailed description of him (I tend not to use his name during this description, as I like the name to be something the reader wants to know, that I can divulge at a satisfactorily exciting moment). Then I go closer in, describing only his actions in regards to the environment, usually also giving small descriptions of him to reinforce the image (ie, his long black hair blew in the wind as he walked down the street). After that I start introducing other characters, and giving a general idea of who the character is, usually by showing their home or place of business. After that I end the chapter with an exciting hook to start the plot off, usually in the form of some simple, yet important, dialogue."
A long winded description, if you want to see what I mean just look at my most recent work "A Brotherhood Reborn". You'll see I follow that practically to the letter. Now, this style I prefer tends to focus more on introducing the character, something I highly encourage. Your introduction seems devoted to explaining the backstory, and solely explaining the backstory. If I have any significant backstory, I would slide it in during conversations or descriptions, piece by piece. I believe what you have done is called "infodumping", and it reads more like a preface than an actual introduction. It most definitely allows the reader to know exactly what is going on, but at the cost of some of the mystery and suspense the other format would do. I use that suspense to keep the reader interested, while you will now have to focus solely on the characters, plot, and other literary devices to keep the reader's attention.
Now, I can prattle on about what each does better than the other for hours, but for time's sake I'll condense it into this one fact: there is nothing your preface style can do that my preffered style cannot. My format can divulge information just as readily, without causing the tedium that infodumping does. I am not trying to say my way is better than yours, because it is not, merely that I would reccomend my format over yours. It is a personal choice, but I would always advise trying out both and seeing which works better for you. If you find you cannot explain yourself quite as well with my style, there is nothing wrong with the above kind. All I ask is that you consider what you are really accomplishing with that introduction, keeping in mind the main goals of writing is to develop the character while moving closer to the climix. The whole of the story is culminated at the climix, but it is worthless if the audience does not fear for the character.
Now that I have gotten that more or less out of the way, let me give you a few pieces of advice for the actual story. Necromancer's already have a bad reputation, but many of your readers will be very interested in them anyway. You have two choices: make a shining hero, or a sinister anti-hero, both of which can work towards your goal. The hero is much easier to connect to your readers, as most of them will not be murderers or thieves (most
). The anti-hero, on the other hand, will have a certain "coolness" factor that will keep readers interested. However, keep in mind that with the anti-hero, one of two things are required: a supporting charater(s) that can be used in place of the hero to connect with the readers, or the anti-hero's slow transition into a hero.
Then I have a few general pointers: make magic interesting (I believe FC4 can tell you more about that, as I believe he has written articles on it before), don't stereotype necromancers, don't kill innocents, and avoid uberness. Also work on your grammar, I noticed a few errors; a spellchecker should suffice.
Now, my fifteen minutes are past up, but I will try my best to follow this story. Good job so far, and keep it up :goodjob: