effectshader fix needed

Post » Tue Mar 15, 2011 12:54 am

Hi guys,

I have the folllowing script on an amulet:

scn AAAghost01short hoerkeBegin GameModeif player.IsPlayerMovingIntoNewSpace == 1	player.saa 0.01	player.pms ghosteffectendifendBegin GameModeif hoerke == 1	player.saa 0.01	player.pms ghosteffectset hoerke to 2endifif hoerke == 0	player.sms ghosteffect	player.saa 100set hoerke to 2endifendBegin OnEquipset hoerke to 1endBegin OnUnequip	set hoerke to 0end


When i put on this amulet and then fast travel a long distance I become invisible. The effectshader Ghosteffect stops for no apparent reason. I have to put off and on the amulet to get the ghosteffect back. The same for any other EffectShader, even when I manually start that EffectShader, in the console. Why does the EffectShader turn off by itself after fasttravelling a long distance? And why not when i only travel to the nearest marker on the map. Is there a solution so that I dont become invisible when I fasttravel a long distance?

Thank you :)
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