Converting the Goblin Shaman Staff model/texture for a creat

Post » Mon Mar 14, 2011 12:59 pm

Hey guys, so I had a look at the texture for the Goblin Shaman staff today, and I discovered it actually goes onto a goblin head model really nicely. In fact, the texture for the staff is organised in such a way that it's nearly identical to the goblin creature texture! The only problem is that the creature model doesn't support the staff's assymetry- as seen http://oblivion.wikia.com/wiki/File:GoblinTotemStaff.jpg. Applying that texture onto the goblin head model creates a decent looking Goblin Zombie, except it's missing that cool empty eye socket and missing patches of skin the staff has.

So, what I was wondering, is it possible to make a the head model somehow allow the staff's assymetry? I'm not exactly an expert at nifskope, but from what I can see, all that needs to be done is to somehow remove the rotten head from the staff model and use it as a goblin head model, which is unfortunately something I can't quite figure out. Any ideas on how to do this?
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SHAWNNA-KAY
 
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Post » Mon Mar 14, 2011 11:12 pm

The normal Goblin mesh looks different then the head on the Staff. Also they have different UVMaps. Its not really hard to get the Head off the Staff and take it as goblinhead, but the animations will be the problem.

Edit:
Ok you might be interested in this. I put the head model of the Staff on a Goblin creature.
Only thing is that face of the Goblin is not animated.

http://i17.photobucket.com/albums/b74/Desert-Rat/Oblivionmods/Goblin2.jpg
http://i17.photobucket.com/albums/b74/Desert-Rat/Oblivionmods/Goblin1.jpg
http://i17.photobucket.com/albums/b74/Desert-Rat/Oblivionmods/Goblin3.jpg
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Madison Poo
 
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Post » Mon Mar 14, 2011 2:07 pm

Might be able to adjust the normal Goblin creature head to match the UV map from the staff and use the staff texture for the creature mesh --- figure that way you would still have the animations.
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Teghan Harris
 
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Post » Mon Mar 14, 2011 6:33 pm

Might be able to adjust the normal Goblin creature head to match the UV map from the staff and use the staff texture for the creature mesh --- figure that way you would still have the animations.


Thats not quite possible because it are different models. The eye selection and a few other parts are different.
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megan gleeson
 
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Post » Tue Mar 15, 2011 3:38 am

Thats not quite possible because it are different models. The eye selection and a few other parts are different.


Well, it's a zombie, it's not like it really needs to be animated. It just needs to sort of shuffle around. Is there any chance you could please upload that staff/head model someplace? :)
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Marie Maillos
 
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Post » Tue Mar 15, 2011 12:10 am

Well, it's a zombie, it's not like it really needs to be animated. It just needs to sort of shuffle around. Is there any chance you could please upload that staff/head model someplace? :)


I will upload it on tesnexus today ;) But its bed time now over here. (02:18AM) ;)
I write you a PN if i have uploaded it.
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cosmo valerga
 
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Post » Mon Mar 14, 2011 4:00 pm

I will upload it on tesnexus today ;) But its bed time now over here. (02:18AM) ;)
I write you a PN if i have uploaded it.


Excellent! Thanks. :)
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Cathrine Jack
 
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Post » Mon Mar 14, 2011 7:15 pm

thats a very clever idea
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Lexy Corpsey
 
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